143 |
glReadBuffer(getToken(v[1])); |
glReadBuffer(getToken(v[1])); |
144 |
} else if (checkfunc(v, "DrawBuffer", 1)) { |
} else if (checkfunc(v, "DrawBuffer", 1)) { |
145 |
glDrawBuffer(getToken(v[1])); |
glDrawBuffer(getToken(v[1])); |
146 |
|
} else if (checkfunc(v, "MatrixMode", 1)) { |
147 |
|
glMatrixMode(getToken(v[1])); |
148 |
} else if (checkfunc(v, "PushMatrix", 0)) { |
} else if (checkfunc(v, "PushMatrix", 0)) { |
149 |
glPushMatrix(); |
glPushMatrix(); |
150 |
} else if (checkfunc(v, "PopMatrix", 0)) { |
} else if (checkfunc(v, "PopMatrix", 0)) { |