835 |
cos(self.angle), sin(self.angle), |
cos(self.angle), sin(self.angle), |
836 |
-sin(self.angle), cos(self.angle)) |
-sin(self.angle), cos(self.angle)) |
837 |
vs.matcher.add(cs4, "4") |
vs.matcher.add(cs4, "4") |
838 |
vs.map.put(GLRen.createTextureMatrix(), cs4) |
vs.map.put(GLRen.createSetMatrix("TEXTURE"), cs4) |
839 |
if using_multitex: |
if using_multitex: |
840 |
vs.map.put(getDListNocoords("ActiveTexture TEXTURE1")) |
vs.map.put(getDListNocoords("ActiveTexture TEXTURE1")) |
841 |
vs.map.put(GLRen.createTextureMatrix(), cs4) |
vs.map.put(GLRen.createTextureMatrix(), cs4) |