32 |
def init(profile): |
def init(profile): |
33 |
global tex, texinv |
global tex, texinv |
34 |
global texenv_inner, texenv_outer, alphalevel, w0, w1 |
global texenv_inner, texenv_outer, alphalevel, w0, w1 |
35 |
global colmap0, colmap1 |
global colmap0, colmap1, angles |
36 |
global using_shader, using_secondary_color |
global using_shader, using_secondary_color |
37 |
|
|
38 |
using_shader = 0 |
using_shader = 0 |
89 |
def colmap0(dotvec): return (1,1,1) |
def colmap0(dotvec): return (1,1,1) |
90 |
def colmap1(dotvec): return (1,1,1) |
def colmap1(dotvec): return (1,1,1) |
91 |
|
|
92 |
|
angles = 0 |
93 |
tex_scale = 1 |
tex_scale = 1 |
94 |
tex_bias = 0 |
tex_bias = 0 |
95 |
tex_format = [ 2, "HILO_NV", "HILO_NV" ] |
tex_format = [ 2, "HILO_NV", "HILO_NV" ] |
137 |
def colmap0(dotvec): return (1,1,1) |
def colmap0(dotvec): return (1,1,1) |
138 |
def colmap1(dotvec): return (0,0,0) |
def colmap1(dotvec): return (0,0,0) |
139 |
|
|
140 |
|
angles = 3 |
141 |
tex_scale = 1 |
tex_scale = 1 |
142 |
tex_bias = 0 |
tex_bias = 0 |
143 |
tex_format = [ 4, "RGBA", "RGBA" ] |
tex_format = [ 4, "RGBA", "RGBA" ] |
162 |
def colmap0(dotvec): return [.5 + .5 * c for c in dotvec] |
def colmap0(dotvec): return [.5 + .5 * c for c in dotvec] |
163 |
def colmap1(dotvec): return [.5 + .25 * c for c in dotvec] |
def colmap1(dotvec): return [.5 + .25 * c for c in dotvec] |
164 |
|
|
165 |
|
angles = 3 |
166 |
tex_scale = .25 |
tex_scale = .25 |
167 |
tex_bias = .75 |
tex_bias = .75 |
168 |
tex_format = [ 4, "RGBA", "RGBA" ] |
tex_format = [ 4, "RGBA", "RGBA" ] |
181 |
def colmap0(dotvec): return (1,1,1,1) |
def colmap0(dotvec): return (1,1,1,1) |
182 |
def colmap1(dotvec): return (0,0,0,0) |
def colmap1(dotvec): return (0,0,0,0) |
183 |
|
|
184 |
|
angles = 0 |
185 |
tex_scale = 1 |
tex_scale = 1 |
186 |
tex_bias = 0 |
tex_bias = 0 |
187 |
tex_format = [ 1, "INTENSITY", "LUMINANCE" ] |
tex_format = [ 1, "INTENSITY", "LUMINANCE" ] |
190 |
|
|
191 |
|
|
192 |
args = ["radius", "2", "ripple_scale", str(ripple_scale), |
args = ["radius", "2", "ripple_scale", str(ripple_scale), |
193 |
"scale", str(tex_scale), "bias", str(tex_bias), "eps", ".125"] |
"scale", str(tex_scale), "bias", str(tex_bias), |
194 |
|
"angles", str(angles), "eps", ".125"] |
195 |
|
|
196 |
|
|
197 |
tex = getCachedTexture([texsize, texsize, 0] + tex_format + |
tex = getCachedTexture([texsize, texsize, 0] + tex_format + |
285 |
] |
] |
286 |
] |
] |
287 |
|
|
288 |
if outer: |
vec = [ 0 for i in range(0, angles) ] |
|
a = angle * 6 / (2 * pi) |
|
|
while a < 0: a+=3 |
|
|
i = int(a) % 3 |
|
|
f = a - int(a) |
|
289 |
|
|
290 |
vecs = [ (1,0,0), (0,0,1), (0,1,0), (1,0,0) ] |
if angles: |
291 |
vec = lerp(vecs[i], vecs[i+1], f) |
if outer: |
292 |
else: |
a = angle * (angles / pi) |
293 |
vec = (1,0,0) |
while a < 0: a += angles |
294 |
|
i0 = int(a) % angles |
295 |
dotvec = js(vec) |
i1 = (i0 + 1) % angles |
296 |
|
f = a - int(a) |
297 |
|
|
298 |
|
vec[i0] = 1 - f |
299 |
|
vec[i1] = f |
300 |
|
else: |
301 |
|
vec[0] = 1 |
302 |
|
|
303 |
|
dotvec = js(vec) |
304 |
|
|
305 |
|
if not using_shader: |
306 |
|
# Interpolate outer edge towards inner edge with NV_COMB |
307 |
|
a = 2**-edgelodbias |
308 |
|
dotvec = js(vecmul(vec,a) + [1-a]) + " #" |
309 |
|
|
310 |
|
|
311 |
cols = [ colmap0(vec), |
cols = [ colmap0(vec), |
312 |
colmap1(vec), |
colmap1(vec), |