/[gzz]/gzz/gfx/demo/buoyoing.py
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revision 1.27 by tjl, Sat Feb 15 06:16:56 2003 UTC revision 1.28 by jvk, Sat Feb 15 09:22:45 2003 UTC
# Line 178  def screenshots(): Line 178  def screenshots():
178            
179      s = Scene()      s = Scene()
180                    
     vs1 = w.createVobScene()  
181      # FIXME: move s to initial position      # FIXME: move s to initial position
182      #  - to do this, 1) separate the mouse() code      #  - to do this, 1) separate the mouse() code
183      #    in buoymanager to two parts:      #    in buoymanager to two parts:
184      #    1) notice which buoy was clicked      #    1) notice which buoy was clicked
185      #    2) separate method: move to that buoy      #    2) separate method: move to that buoy
186      #    Then, call the 2nd method from outside.      #    Then, call the 2nd method from outside.
187        vs1 = w.createVobScene()
188      s.scene(vs1)      s.scene(vs1)
189    
     vs2 = w.createVobScene()  
190      # FIXME: move s to final position      # FIXME: move s to final position
191            s.followLinkByAnchor('urn:urn-5:xrbHJx-3HfHVW1aW0FMAG0fFWq-h:7')
192        vs2 = w.createVobScene()
193      s.scene(vs2)      s.scene(vs2)
194    
195      for fract in (0, 1/3., 2/3., 1):      for fract in (0, 1/3., 2/3., 1):

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