49 |
poptrans(vs, key+"_1") |
poptrans(vs, key+"_1") |
50 |
|
|
51 |
def scene(self, vs): |
def scene(self, vs): |
|
# GZZGL.reallyClearStencilBuffer(1024, 768); |
|
52 |
putnoc(vs, background((0.1,0.4,0.5))) |
putnoc(vs, background((0.1,0.4,0.5))) |
53 |
self.nadir = NadirAngler(800, self.nadiry[0]) |
self.nadir = NadirAngler(800, self.nadiry[0]) |
54 |
|
|
55 |
self.text = GZZGL.createHorizText(getFont(), |
self.text = GLRen.createHorizText(getFont(), |
56 |
"TEXT!!", -1, -1, -0.1, 0.05, 0.05) |
"TEXT!!", -1, -1, -0.1, 0.05, 0.05) |
57 |
|
|
58 |
ctrx = 800 |
ctrx = 800 |