17 |
- How should gldemo.py move between scenes if started with |
- How should gldemo.py move between scenes if started with |
18 |
more than one? |
more than one? |
19 |
|
|
20 |
- What module for ``Toggle'' &c? |
- What module for ``Toggle`` &c? |
21 |
|
|
22 |
- Is the declarative key handling powerful enough? |
- Is the declarative key handling powerful enough? |
23 |
|
|
24 |
RESOLVED: Yes, since with the ``Custom'' type it |
RESOLVED: Yes, since with the ``Custom`` type it |
25 |
is possible to bind any pattern of keystrokes to |
is possible to bind any pattern of keystrokes to |
26 |
be called to a method. |
be called to a method. |
27 |
|
|
54 |
|
|
55 |
Change the file/directory structure of the demos so that |
Change the file/directory structure of the demos so that |
56 |
one file shall contain at most **one** scene object, |
one file shall contain at most **one** scene object, |
57 |
and the name of that object will be ``Scene''. |
and the name of that object will be ``Scene``. |
58 |
If several scenes move around a common theme, |
If several scenes move around a common theme, |
59 |
they should be placed in their own directory (python |
they should be placed in their own directory (python |
60 |
module). |
module). |
63 |
Files will be smaller. Directory structure |
Files will be smaller. Directory structure |
64 |
helps organization. |
helps organization. |
65 |
|
|
66 |
The ``gldemo.py'' wrapper should then be changed to |
The ``gldemo.py`` wrapper should then be changed to |
67 |
accept one or more file or directory names. |
accept one or more file or directory names. |
68 |
|
|
69 |
Scene objects |
Scene objects |