59 |
- Should structured meshes be allowed? |
- Should structured meshes be allowed? |
60 |
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|
61 |
RESOLVED: maybe later. The idea is to cache the Diceable objects |
RESOLVED: maybe later. The idea is to cache the Diceable objects |
62 |
so they can structure themselves as desired. |
so they can structure themselves as desired, without much performance |
63 |
|
overhead. |
64 |
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|
65 |
- Should we support the OpenGL primitives ``TRIANGLE_STRIP``, etc.? |
- Should we support the OpenGL primitives ``TRIANGLE_STRIP``, etc.? |
66 |
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|
67 |
RESOLVED: At a Java interface level. Not in the renderable interface, |
RESOLVED: At first, no. Later, at a Java interface level. |
68 |
since those primitives don't really help at all when dicing. |
Even later, in the renderable interface, |
69 |
|
since those primitives don't really help when dicing. |
70 |
It could be a little help when rendering undiced but we'll have to |
It could be a little help when rendering undiced but we'll have to |
71 |
see. Can always be added later. |
see. |
72 |
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|
73 |
Introduction |
Introduction |
74 |
============ |
============ |