/[gzz]/gzz/doc/pegboard/diceable--tjl/peg.rst
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revision 1.2 by humppake, Wed Dec 18 17:16:40 2002 UTC revision 1.3 by tjl, Thu Dec 19 09:12:38 2002 UTC
# Line 59  Issues Line 59  Issues
59  - Should structured meshes be allowed?  - Should structured meshes be allowed?
60    
61      RESOLVED: maybe later. The idea is to cache the Diceable objects      RESOLVED: maybe later. The idea is to cache the Diceable objects
62      so they can structure themselves as desired.      so they can structure themselves as desired, without much performance
63        overhead.
64    
65  - Should we support the OpenGL primitives ``TRIANGLE_STRIP``, etc.?  - Should we support the OpenGL primitives ``TRIANGLE_STRIP``, etc.?
66    
67      RESOLVED: At a Java interface level. Not in the renderable interface,      RESOLVED: At first, no. Later, at a Java interface level.
68      since those primitives don't really help at all when dicing.      Even later, in the renderable interface,
69        since those primitives don't really help when dicing.
70      It could be a little help when rendering undiced but we'll have to      It could be a little help when rendering undiced but we'll have to
71      see.  Can always be added later.      see.  
72    
73  Introduction  Introduction
74  ============  ============

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