24 |
do we want? Possibilities: |
do we want? Possibilities: |
25 |
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26 |
1) Dicing for only one use, with one set of parameters: |
1) Dicing for only one use, with one set of parameters: |
27 |
corresponds to one glBegin/glEnd pair |
corresponds to one glBegin/glEnd pair |
28 |
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29 |
2) Dicing for several passes simultaneously, with CallGL |
2) Dicing for several passes simultaneously, with CallGL |
30 |
inbetween. Corresponds to a single renderable. |
inbetween. Corresponds to a single renderable. |
31 |
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32 |
3) Dicing for several renderables in the same coordsys. |
3) Dicing for several renderables in the same coordsys. |
33 |
Useful for e.g. rendering pass A, rendering a different |
Useful for e.g. rendering pass A, rendering a different |
34 |
renderable between and then rendering pass B. |
renderable between and then rendering pass B. |
35 |
This is the most complete operation but difficult to |
This is the most complete operation but difficult to |
36 |
implement |
implement |
37 |
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38 |
This choice will determine the final efficiency. |
This choice will determine the final efficiency. |
39 |
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