39 |
.. IMPORTANT: |
.. IMPORTANT: |
40 |
Should rotate3D really be there? It extends the capabilities? |
Should rotate3D really be there? It extends the capabilities? |
41 |
Should there be a third interface, ThreeDCoorder? |
Should there be a third interface, ThreeDCoorder? |
42 |
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Or leave it into GLVobCoorder for now, like distort? |
43 |
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44 |
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Also, for all these functions, we should have a shorthand |
45 |
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in VobScene: |
46 |
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47 |
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public int translateCS(int into, Object key, float x, float y); |
48 |
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49 |
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just to make it a little easier to say them. |
50 |
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For the affine ones, the VobCoorder is cast into AffineVobCoorder, and |
51 |
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the error propagated if it's not. |
52 |
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53 |
Transforming points interactively |
Transforming points interactively |
54 |
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