/[gzz]/gzz/doc/pegboard/1009/PEG_1009.rst
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revision 1.10 by tjl, Sun Oct 6 18:27:59 2002 UTC revision 1.11 by tjl, Sun Oct 6 18:50:42 2002 UTC
# Line 28  Add into VobCoorder the following conven Line 28  Add into VobCoorder the following conven
28  and rename coordsys into ortho  and rename coordsys into ortho
29    
30    
 .. IMPORTANT::  
     Should 3D scaling be here as well?  
       
31      (Benja says:) ``scale`` doesn't belong here, because AWT cannot do it properly      (Benja says:) ``scale`` doesn't belong here, because AWT cannot do it properly
32      when text is involved (because text's aspect ratio may change      when text is involved (because text's aspect ratio may change
33      with size).  (Therefore, 3D scale doesn't belong here, either.)      with size).  
34                    
35          (Tjl:) Well, coordsys already *does* scale. The thing is to just          (Tjl:) Well, coordsys already *does* scale. The thing is to just
36          ask for the font's width with the right scale, which you should          ask for the font's width with the right scale, which you should
# Line 56  And into AffineVobCoorder the following Line 53  And into AffineVobCoorder the following
53      int rotate(int into, float degrees);      int rotate(int into, float degrees);
54      int scale(int into, float x, float y, float z);      int scale(int into, float x, float y, float z);
55    
 .. IMPORTANT::  
     Should we add default implementation of rotate?  
   
56  Also, for all these functions, we should have a shorthand  Also, for all these functions, we should have a shorthand
57  in VobScene:  in VobScene:
58    
# Line 112  At the same time, remove VobCoorder.getR Line 106  At the same time, remove VobCoorder.getR
106  The reason for allowing the array ``pt[]`` to contain several points is  The reason for allowing the array ``pt[]`` to contain several points is
107  simply performance.  simply performance.
108    
 .. IMPORTANT::  
     Names?  
   
 .. IMPORTANT::  
     Should we provide a form with a default return of float[] for convenience?  
     How would inverse then work?  
   

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