/[gzz]/gzz/doc/pegboard/1005/PEG_1005.txt
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revision 1.2 by benja, Tue Sep 24 12:42:29 2002 UTC revision 1.3 by tjl, Tue Sep 24 16:27:06 2002 UTC
# Line 24  we want hierarchical things, things depe Line 24  we want hierarchical things, things depe
24      Not sure we can make it general enough to encompass all the experiments      Not sure we can make it general enough to encompass all the experiments
25      we'd like to do...      we'd like to do...
26    
27        (Tjl:)
28            Of course not; OTOH, it's better than what we have now. Going to the right
29            direction.
30    
31  The VobMatcher API would be  The VobMatcher API would be
32    
33      public interface VobMatcher {      public interface VobMatcher {
# Line 53  Now, the important point is that particu Line 57  Now, the important point is that particu
57            
58      Can that work with this scheme?`      Can that work with this scheme?`
59    
60        (Tjl:)
61            I don't see why it couldn't. All we basically need is a call to
62            quash a renderable (don't show while animating) and replacing it with
63            split pieces.
64    
65    
66  At the same time, add to VobMap a new method  At the same time, add to VobPlacer a new method
67    
68      put(Vob v)      put(Vob v)
69    
# Line 64  without a coordinate system, for non-coo Line 73  without a coordinate system, for non-coo
73      I'd prefer a longer (more descriptive) method name as this won't be used      I'd prefer a longer (more descriptive) method name as this won't be used
74      as often.      as often.
75    
76        (Tjl:)
77            Consistency: we now have
78                void put(Vob vob, int coordsys);
79                void put(Vob vob, int coordsys1, int coordsys2);
80            so I think put(Vob v) would be best. Sorry, I first said
81            VobMap, I meant of course VobPlacer.  
82    
83      Tuomas      Tuomas

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