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<p>(Benja:) I thought rotation/scaling? The above is extremely easy to do by |
<p>(Benja:) I thought rotation/scaling? The above is extremely easy to do by |
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putting two cs into each other, the parent being used for clipping, |
putting two cs into each other, the parent being used for clipping, |
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and the child being used for the contents.</p> |
and the child being used for the contents.</p> |
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<p>(Tjl):How would you specify that? You'd have to think about the inner coordinate system relative to the outer, right?<br> |
<p>(Tjl):How would you specify that? You'd have to think about the inner coordinate system relative to the outer, right?</p> |
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<p>(Benja:) Aaah, now we get to the real discussion! Yes, that's exactly what |
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I mean. Now if you can give me a single good case where this is |
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inconvenient and your system is more convenient, you've gone a long |
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way in convincing me of it. <tt>;-)</tt> |
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Transforming and clipping:<br> |
Transforming and clipping:<br> |
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<h2>Coordinate systems</h2> |
<h2>Coordinate systems</h2> |
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<p>One thing that is currently not used enough with vobs is the possibility |
<p>One thing that is currently not used enough with vobs is the possibility |
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of having different coordinate systems defined by the Vob coordinates, as |
of having different coordinate systems defined by the Vob coordinates, as |
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<p>Especially the "vert" coordinate system would be useful for normal cells.<br> |
<p>Especially the "vert" coordinate system would be useful for normal cells.<br> |
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