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revision 1.11 by tjl, Mon Sep 2 12:59:36 2002 UTC revision 1.12 by benja, Mon Sep 2 16:58:42 2002 UTC
# Line 1  Line 1 
1  <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><title>PEG 1003</title>  <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><title>PEG 1003</title>
2      
3    <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"></head><body>    <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1"></head><body>
4  <h1>PEG 1003: Fix hierarchical <tt>VobScene</tt>s</h1>  <h1>PEG 1003: Fix hierarchical <tt>VobScene</tt>s</h1>
5  <p><i>  <p><i>
# Line 147  the coefficients go linearly), getting u Line 147  the coefficients go linearly), getting u
147  This takes us closer to a scene graph... maybe that's a good thing. It may  This takes us closer to a scene graph... maybe that's a good thing. It may
148  be easier to explain to people that Vob coordsystems are nodes in a scenegraph  be easier to explain to people that Vob coordsystems are nodes in a scenegraph
149  that get identified with nodes in another scene graph.<br>  that get identified with nodes in another scene graph.<br>
150  <blockquote><br>  <p>(Benja:) Starts to sound really good, but I don't completely understand yet.
151  </blockquote>  Care to propose a full interface (i.e., a list of *all* supported methods)?
152    I think that would help me getting the "big picture" here. (Just giving the
153    method signatures would probably suffice.)
154    
155    
156  <p>  <p>
# Line 183  discussed in the Graphics techreport.<br Line 185  discussed in the Graphics techreport.<br
185  <br>  <br>
186  <br>  <br>
187  <br>  <br>
 </body></html>  
188    </body></html>

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