40 |
jvk: |
jvk: |
41 |
- "vertex" entry point for libpaper (given x,y,z,q and px,py,pq and |
- "vertex" entry point for libpaper (given x,y,z,q and px,py,pq and |
42 |
optionally local lighting info). |
optionally local lighting info). |
43 |
pq so that the paper texture can stretch projectively -> saving in |
q, pq so that the paper texture can stretch projectively -> saving in |
44 |
polygons. Can be implemented through NV vertex programs for now. |
polygons. Can be implemented through NV vertex programs for now. |
45 |
Needed for fisheye-distorted paper. |
Needed for fisheye-distorted paper. |
46 |
- Add a mode to libpaper for non-repeating textures. This is needed for |
- Add a mode to libpaper for non-repeating textures. This is needed for |
62 |
- debug output |
- debug output |
63 |
- Buoys + libpaper bg for PDF files, text stream |
- Buoys + libpaper bg for PDF files, text stream |
64 |
- ZZ w/ fillets, images, sound, video, libpaper |
- ZZ w/ fillets, images, sound, video, libpaper |
65 |
|
- show zz structure behind all demos! |
66 |
- blobs |
- blobs |
67 |
- mediaserver - what demo? |
- mediaserver - what demo? |
68 |
- a really comprehensive web page of screenshots |
- a really comprehensive web page of screenshots |
69 |
and instructions on how to get them and run. |
and instructions on how to get them and run. |
70 |
- unit tests for the designated demos. We REALLY need to |
- unit tests for the designated demos. We REALLY need to |
71 |
avoid breakage on them from now on. |
avoid breakage on them from now on. |
72 |
|
- PDF pagespans working again, also in OpenGL |
73 |
|
- primitive uis to edit enough structure of xanalogical text and |
74 |
|
pdf spans, as well as connections so that we can build the |
75 |
|
focus+context structure |
76 |
|
- fillet implementation handling all connections from a node |
77 |
|
simultaneously. |
78 |
|
|
79 |
tjl: |
tjl: |
80 |
- script the demo, determine in detail all features |
- script the demo, determine in detail all features |
81 |
required. |
required. |
82 |
- Buoy placement |
- Buoy placement |
83 |
- when quantity rises |
- non-rectangular areas |
84 |
|
- go for physical simulation now? |
85 |
|
- z axis: widen and flatten periodically? |
86 |
|
- non-stateless |
87 |
|
- or center-oriented? Probably easiest. |
88 |
- visibility (when the anchor is not visible) |
- visibility (when the anchor is not visible) |
89 |
- nadir |
- nadir |
90 |
anybody: |
anybody: |