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revision 1.88 by tjl, Sat Sep 7 08:24:48 2002 UTC revision 1.89 by tjl, Sat Sep 7 11:52:05 2002 UTC
# Line 40  Symbols: Line 40  Symbols:
40      jvk:      jvk:
41          - "vertex" entry point for libpaper (given x,y,z,q and px,py,pq and          - "vertex" entry point for libpaper (given x,y,z,q and px,py,pq and
42            optionally local lighting info).            optionally local lighting info).
43            pq so that the paper texture can stretch projectively -> saving in            q, pq so that the paper texture can stretch projectively -> saving in
44            polygons. Can be implemented through NV vertex programs for now.            polygons. Can be implemented through NV vertex programs for now.
45            Needed for fisheye-distorted paper.            Needed for fisheye-distorted paper.
46          - Add a mode to libpaper for non-repeating textures. This is needed for          - Add a mode to libpaper for non-repeating textures. This is needed for
# Line 62  Symbols: Line 62  Symbols:
62                  - debug output                  - debug output
63          - Buoys + libpaper bg for PDF files, text stream          - Buoys + libpaper bg for PDF files, text stream
64          - ZZ w/ fillets, images, sound, video, libpaper          - ZZ w/ fillets, images, sound, video, libpaper
65                - show zz structure behind all demos!
66          - blobs          - blobs
67          - mediaserver - what demo?          - mediaserver - what demo?
68          - a really comprehensive web page of screenshots          - a really comprehensive web page of screenshots
69            and instructions on how to get them and run.            and instructions on how to get them and run.
70          - unit tests for the designated demos. We REALLY need to          - unit tests for the designated demos. We REALLY need to
71            avoid breakage on them from now on.            avoid breakage on them from now on.
72            - PDF pagespans working again, also in OpenGL
73            - primitive uis to edit enough structure of xanalogical text and
74              pdf spans, as well as connections so that we can build the
75              focus+context structure
76            - fillet implementation handling all connections from a node
77              simultaneously.
78    
79      tjl:      tjl:
80          - script the demo, determine in detail all features          - script the demo, determine in detail all features
81            required.            required.
82          - Buoy placement          - Buoy placement
83              - when quantity rises              - non-rectangular areas
84                    - go for physical simulation now?
85                        - z axis: widen and flatten periodically?
86                        - non-stateless
87                    - or center-oriented? Probably easiest.
88              - visibility (when the anchor is not visible)              - visibility (when the anchor is not visible)
89              - nadir              - nadir
90      anybody:      anybody:

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