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revision 1.87 by benja, Sat Sep 7 07:35:44 2002 UTC revision 1.88 by tjl, Sat Sep 7 08:24:48 2002 UTC
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39  0.8alpha4: Crucial demos for continued funding [Deadlines: 17.9 and 4.10]  0.8alpha4: Crucial demos for continued funding [Deadlines: 17.9 and 4.10]
40        jvk:
41            - "vertex" entry point for libpaper (given x,y,z,q and px,py,pq and
42              optionally local lighting info).
43              pq so that the paper texture can stretch projectively -> saving in
44              polygons. Can be implemented through NV vertex programs for now.
45              Needed for fisheye-distorted paper.
46            - Add a mode to libpaper for non-repeating textures. This is needed for
47              perheportaali client with the infinite papers, where the repeating
48              behaviour wouldn't be desirable.
49              Should be set when creating the papermill.
50            - get the frame drawing code from
51                http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup
52                and put it in current gfx/. Not sure where in there...
53      anybody:      anybody:
54          - clean up OpenGL demos and views and document, list          - clean up OpenGL demos and views and document, list
55            so easy to look at.            so easy to look at.
56          - Fix bg colors          - Fix bg colors
57          - PP          - PP
             - get the frame drawing code from  
                 http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup  
                 and put it in current gfx/. Not sure where in there...  
58              - fix directory geometry              - fix directory geometry
59              - speedups -- fps while zooming on demo machine              - speedups -- fps while zooming on demo machine
60                (Tjl's laptop, Geforce4Go) should be >= 24                (Tjl's laptop, Geforce4Go) should be >= 24

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