44 |
- get the frame drawing code from |
- get the frame drawing code from |
45 |
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup |
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup |
46 |
and put it in current gfx/. Not sure where in there... |
and put it in current gfx/. Not sure where in there... |
|
- why doesn't the better background work on some Mesa impls? |
|
|
(TEXTURE TOO LARGE???) |
|
|
- check OpenGL texture size at run time, adjust mosaic and bg |
|
47 |
- fix directory geometry |
- fix directory geometry |
48 |
- speedups -- fps while zooming on demo machine |
- speedups -- fps while zooming on demo machine |
49 |
(Tjl's laptop, Geforce4Go) should be >= 24 |
(Tjl's laptop, Geforce4Go) should be >= 24 |
58 |
- unit tests for the designated demos. We REALLY need to |
- unit tests for the designated demos. We REALLY need to |
59 |
avoid breakage on them from now on. |
avoid breakage on them from now on. |
60 |
tjl: |
tjl: |
61 |
|
- script the demo, determine in detail all features |
62 |
|
required. |
63 |
- Buoy placement |
- Buoy placement |
64 |
- when quantity rises |
- when quantity rises |
65 |
- visibility (when the anchor is not visible) |
- visibility (when the anchor is not visible) |
90 |
|
|
91 |
+ Go through test/ and convert tests to either .py or move to basalt/ |
+ Go through test/ and convert tests to either .py or move to basalt/ |
92 |
+ Some basic tests for gfx/ |
+ Some basic tests for gfx/ |
93 |
|
- check OpenGL texture size at run time, adjust mosaic and bg |
94 |
|
|
95 |
0.8alpha6: Another doc round |
0.8alpha6: Another doc round |
96 |
tjl: |
tjl: |