/[gzz]/gzz/TODO
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revision 1.85 by tjl, Fri Sep 6 11:56:36 2002 UTC revision 1.86 by tjl, Fri Sep 6 12:55:07 2002 UTC
# Line 44  Symbols: Line 44  Symbols:
44              - get the frame drawing code from              - get the frame drawing code from
45                  http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup                  http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/lava/gfx/shader/Attic/shaders.cxx?rev=HEAD&hideattic=0&content-type=text/vnd.viewcvs-markup
46                  and put it in current gfx/. Not sure where in there...                  and put it in current gfx/. Not sure where in there...
             - why doesn't the better background work on some Mesa impls?  
                   (TEXTURE TOO LARGE???)  
             - check OpenGL texture size at run time, adjust mosaic and bg  
47              - fix directory geometry              - fix directory geometry
48              - speedups -- fps while zooming on demo machine              - speedups -- fps while zooming on demo machine
49                (Tjl's laptop, Geforce4Go) should be >= 24                (Tjl's laptop, Geforce4Go) should be >= 24
# Line 61  Symbols: Line 58  Symbols:
58          - unit tests for the designated demos. We REALLY need to          - unit tests for the designated demos. We REALLY need to
59            avoid breakage on them from now on.            avoid breakage on them from now on.
60      tjl:      tjl:
61            - script the demo, determine in detail all features
62              required.
63          - Buoy placement          - Buoy placement
64              - when quantity rises              - when quantity rises
65              - visibility (when the anchor is not visible)              - visibility (when the anchor is not visible)
# Line 91  Symbols: Line 90  Symbols:
90    
91          + Go through test/ and convert tests to either .py or move to basalt/          + Go through test/ and convert tests to either .py or move to basalt/
92          + Some basic tests for gfx/          + Some basic tests for gfx/
93            - check OpenGL texture size at run time, adjust mosaic and bg
94    
95  0.8alpha6: Another doc round  0.8alpha6: Another doc round
96      tjl:      tjl:

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