127 |
+ speed up tests: currently too much execfile().. could |
+ speed up tests: currently too much execfile().. could |
128 |
pre-compile and exec compiled in the same globals(). |
pre-compile and exec compiled in the same globals(). |
129 |
humppake: |
humppake: |
130 |
- rename solids into cellColors or something... |
- think about representing mind map using RDF |
131 |
- rethink View package interfaces |
- what different properties would be used |
132 |
- PEG about stretching |
Schank: Dynamic memory |
133 |
- stretching vobs suitable for their contents' size |
+ rename solids into cellColors or something... |
134 |
- the idea is to request (view requests) the size from |
+ finish python opengl demo for prototyping views |
135 |
the cell view, then place the box coordsys, then let |
+ enhanhing view interfaces (Interface and ViewTool PEGs) |
136 |
the cell view place itself into that box. |
+ port Mind* views from 0.6 |
137 |
- The cell content view has a minWidth, minHeight, |
- Text in LollipopCellView is stenciled wrong |
|
maxWidth and maxHeight computed somehow. |
|
|
- we return at least (minWidth, minHeight). |
|
|
- If that doesn't suffice, we scale horizontally up to |
|
|
(maxWidth, minHeight). If that doesn't suffice either, |
|
|
we use maxWidth and scale vertically up to maxHeight. |
|
|
+ aspect ratio for squares? |
|
|
- is there need foor ViewTool (PEG1018) |
|
|
and _what_ it should do |
|
|
- PEG about mounting connections |
|
|
- think, how stripes would be rendred in oval renderable |
|
|
- finish python opengl demo for prototyping views |
|
|
- port Mind* views from 0.6 |
|
138 |
- ColoredSquareVob, square with colored sectors |
- ColoredSquareVob, square with colored sectors |
|
+ write about representing mind map using RDF |
|
|
+ what different properties would be used |
|
139 |
+ Bubbleview, with some sketches |
+ Bubbleview, with some sketches |
140 |
+ BallCellView (text inside the ball) |
+ BallCellView (text inside the ball) |
141 |
+ we don't want more complicated line breaker, |
+ we don't want more complicated line breaker, |
142 |
cell's content will be in square within circle |
cell's content will be in square within circle |
143 |
|
+ think, how stripes would be rendred in oval renderable |
144 |
+ 2D / 3D versions, "cell clusters", |
+ 2D / 3D versions, "cell clusters", |
145 |
"surface tension", animation, calibration |
"surface tension", animation, calibration |
146 |
+ benchmark line breaking (in LinebrokenCellContentView) |
+ benchmark line breaking (in LinebrokenCellContentView) |