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revision 1.595 by humppake, Mon Feb 24 16:29:56 2003 UTC revision 1.596 by humppake, Tue Feb 25 12:02:49 2003 UTC
# Line 127  Symbols: Line 127  Symbols:
127          + speed up tests: currently too much execfile().. could          + speed up tests: currently too much execfile().. could
128            pre-compile and exec compiled in the same globals().            pre-compile and exec compiled in the same globals().
129      humppake:      humppake:
         - write about representing mind map in ZZ  
             - how different dimensions would be used  
             - how n:m associations are handled  
         - rethink View interfaces  
             - PEG1018 - ViewTool  
             - peg about stretching and mounting connections  
130          - rename solids into cellColors or something...          - rename solids into cellColors or something...
131          - Vobs          - rethink View package interfaces
132              - ColoredSectorVob for LollipopCV, 360dgrs is a CircleVob :)              - PEG about stretching
133                  - stretching vobs suitable for their contents' size
134                    - the idea is to request (view requests) the size from
135                      the cell view, then place the box coordsys, then let
136                      the cell view place itself into that box.
137                    - The cell content view has a minWidth, minHeight,
138                      maxWidth and maxHeight computed somehow.
139                    - we return at least (minWidth, minHeight).
140                    - If that doesn't suffice, we scale horizontally up to
141                      (maxWidth, minHeight). If that doesn't suffice either,
142                      we use maxWidth and scale vertically up to maxHeight.
143                    + aspect ratio for squares?
144                - is there need foor ViewTool (PEG1018)
145                  and _what_ it should do
146                - PEG about mounting connections
147                - think, how stripes would be rendred in oval renderable
148            - finish python opengl demo for prototyping views
149            - port Mind* views from 0.6
150              - ColoredSquareVob, square with colored sectors              - ColoredSquareVob, square with colored sectors
151              - think, how "solids" could be rendered using renderables          + write about representing mind map using RDF
152                in circular forms, specially stripes in oval could be              + what different properties would be used
153                difficult          + Bubbleview, with some sketches
154          - opengl demo, which uses view (made in python)              + BallCellView (text inside the ball)
155          - BallCellView (text inside the ball)                + we don't want more complicated line breaker,
156              - we don't want more complicated line breaker, uses cell's                  cell's content will be in square within circle
157                content will be in square              + 2D / 3D versions, "cell clusters",
158          + create gfx/libirregu from irregu4.py and make effects.py to use                "surface tension", animation, calibration
159            new libirregu... ask jvk for more.          + benchmark line breaking (in LinebrokenCellContentView)
         + port Mind* views from 0.6  
         + stretching vobs suitable for their contents' size  
           - the idea is to request (view requests) the size from  
             the cell view, then place the box coordsys, then let  
             the cell view place itself into that box.  
           - The cell content view has a minWidth, minHeight,  
             maxWidth and maxHeight computed somehow.  
           - we return at least (minWidth, minHeight).  
           - If that doesn't suffice, we scale horizontally up to  
             (maxWidth, minHeight). If that doesn't suffice either,  
             we use maxWidth and scale vertically up to maxHeight.  
           + aspect ratio for squares?  
         + new PEG for bubbleview, with some sketches  
           + 2D / 3D versions, "cell clusters",  
             "surface tension", animation, calibration  
         + benchmark line broking (in LinebrokenCellContentView)  
160      tjl:      tjl:
161          - the great buoy redesign          - the great buoy redesign
162              - painting the squares with mouse and send coords to console              - painting the squares with mouse and send coords to console

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