127 |
+ speed up tests: currently too much execfile().. could |
+ speed up tests: currently too much execfile().. could |
128 |
pre-compile and exec compiled in the same globals(). |
pre-compile and exec compiled in the same globals(). |
129 |
humppake: |
humppake: |
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- write about representing mind map in ZZ |
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- how different dimensions would be used |
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- how n:m associations are handled |
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- rethink View interfaces |
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- PEG1018 - ViewTool |
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- peg about stretching and mounting connections |
|
130 |
- rename solids into cellColors or something... |
- rename solids into cellColors or something... |
131 |
- Vobs |
- rethink View package interfaces |
132 |
- ColoredSectorVob for LollipopCV, 360dgrs is a CircleVob :) |
- PEG about stretching |
133 |
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- stretching vobs suitable for their contents' size |
134 |
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- the idea is to request (view requests) the size from |
135 |
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the cell view, then place the box coordsys, then let |
136 |
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the cell view place itself into that box. |
137 |
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- The cell content view has a minWidth, minHeight, |
138 |
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maxWidth and maxHeight computed somehow. |
139 |
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- we return at least (minWidth, minHeight). |
140 |
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- If that doesn't suffice, we scale horizontally up to |
141 |
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(maxWidth, minHeight). If that doesn't suffice either, |
142 |
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we use maxWidth and scale vertically up to maxHeight. |
143 |
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+ aspect ratio for squares? |
144 |
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- is there need foor ViewTool (PEG1018) |
145 |
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and _what_ it should do |
146 |
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- PEG about mounting connections |
147 |
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- think, how stripes would be rendred in oval renderable |
148 |
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- finish python opengl demo for prototyping views |
149 |
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- port Mind* views from 0.6 |
150 |
- ColoredSquareVob, square with colored sectors |
- ColoredSquareVob, square with colored sectors |
151 |
- think, how "solids" could be rendered using renderables |
+ write about representing mind map using RDF |
152 |
in circular forms, specially stripes in oval could be |
+ what different properties would be used |
153 |
difficult |
+ Bubbleview, with some sketches |
154 |
- opengl demo, which uses view (made in python) |
+ BallCellView (text inside the ball) |
155 |
- BallCellView (text inside the ball) |
+ we don't want more complicated line breaker, |
156 |
- we don't want more complicated line breaker, uses cell's |
cell's content will be in square within circle |
157 |
content will be in square |
+ 2D / 3D versions, "cell clusters", |
158 |
+ create gfx/libirregu from irregu4.py and make effects.py to use |
"surface tension", animation, calibration |
159 |
new libirregu... ask jvk for more. |
+ benchmark line breaking (in LinebrokenCellContentView) |
|
+ port Mind* views from 0.6 |
|
|
+ stretching vobs suitable for their contents' size |
|
|
- the idea is to request (view requests) the size from |
|
|
the cell view, then place the box coordsys, then let |
|
|
the cell view place itself into that box. |
|
|
- The cell content view has a minWidth, minHeight, |
|
|
maxWidth and maxHeight computed somehow. |
|
|
- we return at least (minWidth, minHeight). |
|
|
- If that doesn't suffice, we scale horizontally up to |
|
|
(maxWidth, minHeight). If that doesn't suffice either, |
|
|
we use maxWidth and scale vertically up to maxHeight. |
|
|
+ aspect ratio for squares? |
|
|
+ new PEG for bubbleview, with some sketches |
|
|
+ 2D / 3D versions, "cell clusters", |
|
|
"surface tension", animation, calibration |
|
|
+ benchmark line broking (in LinebrokenCellContentView) |
|
160 |
tjl: |
tjl: |
161 |
- the great buoy redesign |
- the great buoy redesign |
162 |
- painting the squares with mouse and send coords to console |
- painting the squares with mouse and send coords to console |