156 |
prototype of mindmap applitude (fall 2003?), check alternatives |
prototype of mindmap applitude (fall 2003?), check alternatives |
157 |
- umltool paper dl 15.2., but should actually be done in the late Jan |
- umltool paper dl 15.2., but should actually be done in the late Jan |
158 |
- enhancing umltool |
- enhancing umltool |
159 |
|
- metapost directive: like .uml, but simply a metapost diagram. |
160 |
- jlinks should also work in reverse: the UML diagram |
- jlinks should also work in reverse: the UML diagram |
161 |
should generate, for each jlink, a version of the diagram |
should generate, for each jlink, a version of the diagram |
162 |
with the jlink highlighted, and place that into the HTML |
with the jlink highlighted, and place that into the HTML |
232 |
bounding boxes. Fast, but not very efficient. |
bounding boxes. Fast, but not very efficient. |
233 |
+ implement Paper TexGenEmboss::setUp_explicit |
+ implement Paper TexGenEmboss::setUp_explicit |
234 |
tjl: |
tjl: |
235 |
- [PP03] interpolation setKeyMap |
- fix Gzz_Frontend_Vobs diagram vobscene_overall |
236 |
- [PP03] nadir |
- VobMatcher |
237 |
- [PP03] buoys 1-N: must shift some! (pp) |
- two different parent-child relationships, one |
238 |
|
managed by Coorder, the other by Matcher |
239 |
|
- [PP03] |
240 |
|
- interpolation setKeyMap BLOCKED: PEG vobmatcher_keymap--tjl |
241 |
|
- buoys 1-N: must shift some! (pp) |
242 |
|
- fix by kludging: notice multiple buoys |
243 |
|
on same cell at Cell1DBuoyHook and give |
244 |
|
Floater the index and the number of the buoys hanging from the same |
245 |
|
anchor. |
246 |
|
It's a kludge but ... |
247 |
|
+ [PP03] nadir |
248 |
- xupdf: distorted multi-page PDF view with xu links |
- xupdf: distorted multi-page PDF view with xu links |
249 |
|
- overall goal: USEFUL when article writing starts |
250 |
- faster (asynch) loading of pagespan images |
- faster (asynch) loading of pagespan images |
251 |
- use lower resolution first, lazily load better |
- use lower resolution first, lazily load better |
252 |
- discard high-rez images (500kB/image) ? |
- discard high-rez images (500kB/image) ? |
299 |
the width of a nonlinearly scaled border |
the width of a nonlinearly scaled border |
300 |
- need to think about how to generalize... |
- need to think about how to generalize... |
301 |
linestyle objects for npr scaling? |
linestyle objects for npr scaling? |
|
+ ZZ vanishingview cell size for pagespans and linebroken |
|
302 |
paragraphs, as well as libpaper backgrounds |
paragraphs, as well as libpaper backgrounds |
303 |
- PEG the actual view |
- PEG the actual view |
304 |
- make GLVobCoorder's all coordsys types |
- make GLVobCoorder's all coordsys types |
305 |
work like affineCoordsys and setAffineParams, so |
work like affineCoordsys and setAffineParams, so |
306 |
that we can set the params from outside easier. |
that we can set the params from outside easier. |
|
+ paper demo |
|
|
+ passmask back |
|
|
+ panning in multipaper |
|
307 |
- Mosaic: don't store texture in memory; |
- Mosaic: don't store texture in memory; |
308 |
storing in only the OpenGL texture object will |
storing in only the OpenGL texture object will |
309 |
save memory and time. |
save memory and time. |
310 |
- Coords.hxx: methods to transform many points at a time |
- Coords.hxx: methods to transform many points at a time |
311 |
to avoid virtual function call overhead |
to avoid virtual function call overhead |
|
+ Check graphics in client starting unit tests |
|
312 |
- unit tests for the designated demos. We REALLY need to |
- unit tests for the designated demos. We REALLY need to |
313 |
avoid breakage on them from now on. |
avoid breakage on them from now on. |
314 |
- complete empty test bodies in test/gzz/vob/textvob.test |
- complete empty test bodies in test/gzz/vob/textvob.test |
319 |
currently broken. ??? |
currently broken. ??? |
320 |
|
|
321 |
- implement PEG 1021 for AWT |
- implement PEG 1021 for AWT |
322 |
+ Go through test/ and convert tests to either .py or move to basalt/ |
- Go through test/ and convert tests to either .py or move to basalt/ |
323 |
- check OpenGL texture size at run time, adjust mosaic and bg |
- check OpenGL maximum texture size at run time, adjust mosaic and bg |
324 |
|
|
325 |
|
|
326 |
|
- paper demo |
327 |
|
- passmask back |
328 |
|
- panning in multipaper |
329 |
|
+ ZZ vanishingview cell size for pagespans and linebroken |
330 |
|
+ Check graphics in client starting unit tests |
331 |
+ code to see from PDF file the number of pages |
+ code to see from PDF file the number of pages |
332 |
+ code to automatically start creating images on disk from |
+ code to automatically start creating images on disk from |
333 |
pdf files etc. |
pdf files etc. |
|
|
|
334 |
+ make gldemo able to use fullscreen sync_to_vblank mode so that we could |
+ make gldemo able to use fullscreen sync_to_vblank mode so that we could |
335 |
get the benefits of page flipping. How does this interact with e.g. |
get the benefits of page flipping. How does this interact with e.g. |
336 |
twinview? Need to turn it off? |
twinview? Need to turn it off? |
367 |
- implement Perlin's "improving noise" paper |
- implement Perlin's "improving noise" paper |
368 |
- animation: save images directly into target |
- animation: save images directly into target |
369 |
format from C++. Should cut down generation time a lot. |
format from C++. Should cut down generation time a lot. |
370 |
+ irregu: precomputed angles for 2D-texture slices (sprinkled edge) |
+ update irregu renderable |
371 |
+ update irregu renderbale |
- ? |
372 |
+ libpaper NV2x combined passes |
+ libpaper NV2x combined passes |
373 |
+ think about modeling textures |
+ think about modeling textures |
374 |
+ script to save 100 textures every day |
+ script to save 100 textures every day |
375 |
- paper: small high-frequency components |
+ paper: small high-frequency components |
376 |
+ irregu |
+ irregu |
377 |
- better sawnoise texture: less intermediate freqs |
- better sawnoise texture: less intermediate freqs |
378 |
- puzzle view |
- puzzle view |
379 |
- soft shadows of irregus- ?!?!?! Need algorithm... |
- soft shadows of irregus- ?!?!?! Need algorithm... |
380 |
- only very approximate needed |
- only very approximate needed |
381 |
|
+ paper radeon9700 |
382 |
|
|
383 |
|
|
384 |
0.8alpha6: Another doc round |
0.8alpha6: Another doc round |