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revision 1.437 by tjl, Wed Dec 4 15:29:14 2002 UTC revision 1.438 by humppake, Wed Dec 4 15:50:40 2002 UTC
# Line 183  Symbols: Line 183  Symbols:
183          + speed up tests: currently too much execfile().. could          + speed up tests: currently too much execfile().. could
184            pre-compile and exec compiled in the same globals().            pre-compile and exec compiled in the same globals().
185      humppake:      humppake:
         - small documentation with examples for current uml.py  
           - under Documentation/?, using rst, .mp, .uml  
             -> makefile to generate HTML  
         - opengl demo, which uses view (made in python)  
         - rethink interfaces between PlainVanishing and VobScene  
           eg. correct implementation of LollipopCellView needs  
           to affect connections' coordsys (through box?)  
             - first have to understand current interfaces -> UML  
             - new PEG, new UMLs would be good  
             - also stretching relates this  
             - more about PEG1018 - generalizing VobVanishingClient  
186          - If OvalBgVob is used as Bg vob it should not use colored          - If OvalBgVob is used as Bg vob it should not use colored
187            sectors:            sectors:
188              - OvalBgVob to use colored stripes also with AWT              - OvalBgVob to use colored stripes also with AWT
# Line 202  Symbols: Line 191  Symbols:
191              - should these be named ColoredXXXVob?              - should these be named ColoredXXXVob?
192              - think about renderables for OpenGL sides, with them              - think about renderables for OpenGL sides, with them
193                dicing and using with distorted coords would be possible :)                dicing and using with distorted coords would be possible :)
194            - opengl demo, which uses view (made in python)
195            - rethink interfaces between PlainVanishing and VobScene
196              eg. correct implementation of LollipopCellView needs
197              to affect connections' coordsys (through box?)
198                - first have to understand current interfaces -> UML
199                - new PEG, new UMLs would be good
200                - also stretching relates this
201                - more about PEG1018 - generalizing VobVanishingClient
202          - BallCellView (text inside the ball)          - BallCellView (text inside the ball)
203              - we don't want more complicated line breaker, uses cell's              - we don't want more complicated line breaker, uses cell's
204                content will be in square                content will be in square

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