31 |
- paper: small high-frequency components |
- paper: small high-frequency components |
32 |
+ [GI03] standard GL implementation of irregu |
+ [GI03] standard GL implementation of irregu |
33 |
- !!! borders for paperquads; |
- !!! borders for paperquads; |
34 |
Perhaps should add "float CoordSys::magnification(const ZPt)" |
Perhaps should add "ZVec CoordSys::grad(const ZPt)" |
35 |
|
or simply directional derivative for determining |
36 |
|
the width of a nonlinearly scaled border |
37 |
- better sawnoise texture: less intermediate freqs |
- better sawnoise texture: less intermediate freqs |
38 |
- renderable |
- renderable |
39 |
- texture shading |
- texture shading |