/[gzz]/gzz/TODO
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revision 1.414 by tjl, Sun Nov 24 14:43:23 2002 UTC revision 1.415 by humppake, Sun Nov 24 21:30:21 2002 UTC
# Line 66  Symbols: Line 66  Symbols:
66          - when a gl window is closed, call Binder.windowClosed()          - when a gl window is closed, call Binder.windowClosed()
67      mudyc:      mudyc:
68          -fix documentation script          -fix documentation script
69        humppake:
70            - fix views (and other) to use TextVob correctly through HBox.place(),
71              maybe this should be documented somewhere
72            - make test for TextVob drawn through CellView
73            - fix using AbstractUpdateManager in both clients
74              - AWT updates faster than set defaultAnimationTime
75              - GL updates slower than set defaultAnimationTime
76              + GL uses currently linear animation, but its propably for
77                demos (xupdf etc?)... maybe it could still be set so, that
78                it won't affect the general client
79      tjl:              tjl:        
80          - return ANKOS to Agora          - return ANKOS to Agora
81          - demo movie of irregu general stuff          - demo movie of irregu general stuff
# Line 187  Symbols: Line 197  Symbols:
197          + speed up tests: currently too much execfile().. could          + speed up tests: currently too much execfile().. could
198            pre-compile and exec compiled in the same globals().            pre-compile and exec compiled in the same globals().
199      humppake:      humppake:
         - try to fix: text is printed in too small font in opengl client (or AWT  
           draws it as too big ;), spaces (glues) in linebreakingcellview are  
           too big  
200          - opengl demo, which uses view (made in python)          - opengl demo, which uses view (made in python)
201          - rethink interfaces between PlainVanishing and VobScene          - rethink interfaces between PlainVanishing and VobScene
202            eg. correct implementation of LollipopCellView needs            eg. correct implementation of LollipopCellView needs
# Line 198  Symbols: Line 205  Symbols:
205              - new PEG              - new PEG
206              - UMLs would be good              - UMLs would be good
207              - more about PEG1018 - generalizing VobVanishingClient              - more about PEG1018 - generalizing VobVanishingClient
208          - finish LollipopCellView          - BallCellView (text inside the ball)
209          + fix the way nonlinearity of coordsys is handled.          + fix the way nonlinearity of coordsys is handled.
210            Needs a slightly better approach, with also            Needs a slightly better approach, with also
211            direction of nonlinearity taken into account.            direction of nonlinearity taken into account.
# Line 208  Symbols: Line 215  Symbols:
215            different cases.            different cases.
216              - again... what the nonlinearity actually _do_ calculate?              - again... what the nonlinearity actually _do_ calculate?
217          + port Mind* views from 0.6          + port Mind* views from 0.6
218            + stretching cellviews; cellviews that won't cut too big content
219              (eg. with stencil), but will content's size and apadt itself,
220              ask tjl, how this could be allowed and how cellview asks its
221              content's size
222              + when using TextCellContentView,,only width adapts?
223              + when using LinebrokenCellContentView,only height adapts?
224              + how do we strech BallCellView?
225          + new PEG for bubbleview, with some sketches          + new PEG for bubbleview, with some sketches
226              + 2D / 3D versions, "cell clusters",
227                "surface tension", animation, calibration
228            + benchmark line broking (in LinebrokenCellContentView)
229          + clean pegboard.py (= make more oo, since Python is oo language)          + clean pegboard.py (= make more oo, since Python is oo language)
230            + check why running with jython causes harmless SyntaxWarning            + check why running with jython causes harmless SyntaxWarning
231          + better algorithm for CullingCoordSys. Uses now parallel          + better algorithm for CullingCoordSys. Uses now parallel

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