66 |
- when a gl window is closed, call Binder.windowClosed() |
- when a gl window is closed, call Binder.windowClosed() |
67 |
mudyc: |
mudyc: |
68 |
-fix documentation script |
-fix documentation script |
69 |
|
humppake: |
70 |
|
- fix views (and other) to use TextVob correctly through HBox.place(), |
71 |
|
maybe this should be documented somewhere |
72 |
|
- make test for TextVob drawn through CellView |
73 |
|
- fix using AbstractUpdateManager in both clients |
74 |
|
- AWT updates faster than set defaultAnimationTime |
75 |
|
- GL updates slower than set defaultAnimationTime |
76 |
|
+ GL uses currently linear animation, but its propably for |
77 |
|
demos (xupdf etc?)... maybe it could still be set so, that |
78 |
|
it won't affect the general client |
79 |
tjl: |
tjl: |
80 |
- return ANKOS to Agora |
- return ANKOS to Agora |
81 |
- demo movie of irregu general stuff |
- demo movie of irregu general stuff |
197 |
+ speed up tests: currently too much execfile().. could |
+ speed up tests: currently too much execfile().. could |
198 |
pre-compile and exec compiled in the same globals(). |
pre-compile and exec compiled in the same globals(). |
199 |
humppake: |
humppake: |
|
- try to fix: text is printed in too small font in opengl client (or AWT |
|
|
draws it as too big ;), spaces (glues) in linebreakingcellview are |
|
|
too big |
|
200 |
- opengl demo, which uses view (made in python) |
- opengl demo, which uses view (made in python) |
201 |
- rethink interfaces between PlainVanishing and VobScene |
- rethink interfaces between PlainVanishing and VobScene |
202 |
eg. correct implementation of LollipopCellView needs |
eg. correct implementation of LollipopCellView needs |
205 |
- new PEG |
- new PEG |
206 |
- UMLs would be good |
- UMLs would be good |
207 |
- more about PEG1018 - generalizing VobVanishingClient |
- more about PEG1018 - generalizing VobVanishingClient |
208 |
- finish LollipopCellView |
- BallCellView (text inside the ball) |
209 |
+ fix the way nonlinearity of coordsys is handled. |
+ fix the way nonlinearity of coordsys is handled. |
210 |
Needs a slightly better approach, with also |
Needs a slightly better approach, with also |
211 |
direction of nonlinearity taken into account. |
direction of nonlinearity taken into account. |
215 |
different cases. |
different cases. |
216 |
- again... what the nonlinearity actually _do_ calculate? |
- again... what the nonlinearity actually _do_ calculate? |
217 |
+ port Mind* views from 0.6 |
+ port Mind* views from 0.6 |
218 |
|
+ stretching cellviews; cellviews that won't cut too big content |
219 |
|
(eg. with stencil), but will content's size and apadt itself, |
220 |
|
ask tjl, how this could be allowed and how cellview asks its |
221 |
|
content's size |
222 |
|
+ when using TextCellContentView,,only width adapts? |
223 |
|
+ when using LinebrokenCellContentView,only height adapts? |
224 |
|
+ how do we strech BallCellView? |
225 |
+ new PEG for bubbleview, with some sketches |
+ new PEG for bubbleview, with some sketches |
226 |
|
+ 2D / 3D versions, "cell clusters", |
227 |
|
"surface tension", animation, calibration |
228 |
|
+ benchmark line broking (in LinebrokenCellContentView) |
229 |
+ clean pegboard.py (= make more oo, since Python is oo language) |
+ clean pegboard.py (= make more oo, since Python is oo language) |
230 |
+ check why running with jython causes harmless SyntaxWarning |
+ check why running with jython causes harmless SyntaxWarning |
231 |
+ better algorithm for CullingCoordSys. Uses now parallel |
+ better algorithm for CullingCoordSys. Uses now parallel |