35 |
- fix utf8 string non-null end bug found by Benja |
- fix utf8 string non-null end bug found by Benja |
36 |
- move mstmpimg/ to .. |
- move mstmpimg/ to .. |
37 |
jvk: |
jvk: |
38 |
|
- javadoc Paper.hxx: how to use Vertex Program interface. |
39 |
- fix irregularquad to work with new coordsys stuff |
- fix irregularquad to work with new coordsys stuff |
40 |
tjl: |
tjl: |
41 |
- make distorted and rotated coordinate systems work from Java |
- make distorted and rotated coordinate systems work from Java |
42 |
- demo using hierarchical rotations |
- make paperquad use nonlinearity |
43 |
- make paperquad use nonlinearity |
- fix coordsys to take an iterator, which does the lerping, |
44 |
+ fix coordsys to take an iterator, which does the lerping, |
so we can store parameters more naturally and also create |
|
so we can store parameters more naturally and also create |
|
45 |
coordsys independently of the CoordSet stuff. |
coordsys independently of the CoordSet stuff. |
46 |
- move coordsys into their own header file, or at least |
- move coordsys into their own header file, or at least |
47 |
coords header file... |
coords header file... |
48 |
|
- this is needed also by making the inversions |
49 |
- distorted multi-page PDF view with xu links |
- distorted multi-page PDF view with xu links |
50 |
- abstract distortion out into libfisheye, for buoy edges etc. |
- abstract distortion out into libfisheye, for buoy edges etc. |
51 |
- use templates to make sure that we get performance |
- use templates to make sure that we get performance |
392 |
so the effect is like moving the mouse in Quake. (note: all |
so the effect is like moving the mouse in Quake. (note: all |
393 |
gzz'ers should try Quake3 with the highest quality settings |
gzz'ers should try Quake3 with the highest quality settings |
394 |
at 1600x1200 on a high-end graphics card) |
at 1600x1200 on a high-end graphics card) |
395 |
|
- think about texture shading for font rendering |
396 |
|
- the point is that if you zoom into a mipmapped 1-texel |
397 |
|
wide line, you get a blurred wedge with bi/trilinear |
398 |
|
filtering. For a font, that's not what you want. |
399 |
|
Should we just abandon filtering? |
400 |
jvk: |
jvk: |
401 |
- paper: |
- paper: |
|
- reaction diffusion textures |
|
402 |
- 3D textures |
- 3D textures |
403 |
- new parametrization of texgen |
- new parametrization of texgen |
404 |
- moving light |
- moving light |