/[gzz]/gzz/TODO
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revision 1.444 by benja, Mon Dec 9 22:48:17 2002 UTC revision 1.445 by humppake, Tue Dec 10 16:06:38 2002 UTC
# Line 190  Symbols: Line 190  Symbols:
190          + speed up tests: currently too much execfile().. could          + speed up tests: currently too much execfile().. could
191            pre-compile and exec compiled in the same globals().            pre-compile and exec compiled in the same globals().
192      humppake:      humppake:
193          - If OvalBgVob is used as Bg vob it should not use colored          - write about representing mind map in ZZ
194            sectors:              - how different dimensions would be used
195              - OvalBgVob to use colored stripes also with AWT              - how n:m associations are handled
196              - SectorVob for LollipopCV, 360dgrs is a CircleVob :)          - rethink View interfaces
197              - SquareVob, square with colored sectors              - PEG1018 - ViewTool
198              - should these be named ColoredXXXVob?              - peg about stretching and mounting connections
199              - think about renderables for OpenGL sides, with them          - rename solids into cellColors or something...
200                dicing and using with distorted coords would be possible :)          - Vobs
201                - ColoredSectorVob for LollipopCV, 360dgrs is a CircleVob :)
202                - ColoredSquareVob, square with colored sectors
203                - think, how "solids" could be rendered using renderables
204                  in circular forms, specially stripes in oval could be
205                  difficult
206          - opengl demo, which uses view (made in python)          - opengl demo, which uses view (made in python)
207          - rethink interfaces between PlainVanishing and VobScene          - new umltool and paper about it
           eg. correct implementation of LollipopCellView needs  
           to affect connections' coordsys (through box?)  
             - first have to understand current interfaces -> UML  
             - new PEG, new UMLs would be good  
             - also stretching relates this  
             - more about PEG1018 - generalizing VobVanishingClient  
208          - BallCellView (text inside the ball)          - BallCellView (text inside the ball)
209              - we don't want more complicated line breaker, uses cell's              - we don't want more complicated line breaker, uses cell's
210                content will be in square                content will be in square
211            + create gfx/libirregu from irregu4.py and make effects.py to use
212              new libirregu... ask jvk for more.
213          + fix the way nonlinearity of coordsys is handled.          + fix the way nonlinearity of coordsys is handled.
214            Needs a slightly better approach, with also            Needs a slightly better approach, with also
215            direction of nonlinearity taken into account.            direction of nonlinearity taken into account.

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