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General description |
General description |
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We investigate hyperstructure and flexible user interfaces as a solution to |
We investigate using hyperstructure and flexible user interfaces together |
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the information flood from the net. The current computing paradigm is at |
as a solution to the information flood from the net. |
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a dead end, since both the user interfaces and the back-end data structures |
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are very good for each other: to go forwards, both need to be changed |
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aggressively |
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Participating corporations |
Participating corporations |
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??? |
Sonera |
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Goals |
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* Interactive hyperstructure: the user can connect any two "items" which will |
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after that be "near" each other in the hyperspace, and easily visible and accessible |
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from one another |
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* Ad hoc teamwork: non-centralized P2P version control of structured data. |
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Any people can form a small team and work on their changes to an object and after finishing, |
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submit those changes for consideration by a larger group. All versioning should be taken |
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care of by the software. |
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Goals, results |
Results |
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Storm (formerly mediaserver) |
Storm (formerly mediaserver), |
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Fillets |
Fillets: a perceptually motivated improvement to graph drawing (see report) |
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Procedural textures |
Procedural textures: |
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Gzz |
Gzz |
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The next steps in the project are |
Plan |
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* release 0.8 (currently we're at 0.8alpha1 which is operational |
* release 0.8 (currently we're at 0.8alpha1 which is operational |
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but incomplete) |
but incomplete) |
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* usability tests for several subtopics |
* usability tests for several subtopics |
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* true P2P networking using Storm |
* true P2P networking using Storm |
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Risks, problems |
Risks, problems |
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limitations (bandwidth, screen, memory, UI) of a mobile environment |
limitations (bandwidth, screen, memory, UI) of a mobile environment |
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far more feasible. |
far more feasible. |
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* User interfaces to relational data. Writing a graphically intensive |
* User interfaces to relational data. Writing a graphically intensive |
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OpenGL frontend to a relational database with the ability to create |
OpenGL front-end to a relational database with the ability to create |
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ad hoc structures on top. |
ad hoc structures on top. |
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* ... |
* ... |
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