/[gzz]/gzz/Documentation/misc/inbct2002yht
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revision 1.1 by tjl, Tue Sep 10 09:17:47 2002 UTC revision 1.2 by tjl, Tue Sep 10 09:38:43 2002 UTC
# Line 1  Line 1 
1  General description  General description
2    
3      We investigate hyperstructure and flexible user interfaces as a solution to      We investigate using hyperstructure and flexible user interfaces together
4      the information flood from the net. The current computing paradigm is at      as a solution to the information flood from the net.
     a dead end, since both the user interfaces and the back-end data structures  
     are very good for each other: to go forwards, both need to be changed  
     aggressively  
   
5    
6  Participating corporations  Participating corporations
7      ???      Sonera
8    
9    Goals
10    
11        * Interactive hyperstructure: the user can connect any two "items" which will
12          after that be "near" each other in the hyperspace, and easily visible and accessible
13          from one another
14        * Ad hoc teamwork: non-centralized P2P version control of structured data.
15          Any people can form a small team and work on their changes to an object and after finishing,
16          submit those changes for consideration by a larger group. All versioning should be taken
17          care of by the software.
18    
19    
20  Goals, results  Results
21    
22      Storm (formerly mediaserver)      Storm (formerly mediaserver),
23      Fillets      Fillets: a perceptually motivated improvement to graph drawing (see report)
24      Procedural textures      Procedural textures:
25      Gzz      Gzz
26    
27      The next steps in the project are  Plan
28          * release 0.8 (currently we're at 0.8alpha1 which is operational      * release 0.8 (currently we're at 0.8alpha1 which is operational
29            but incomplete)        but incomplete)
30          * usability tests for several subtopics      * usability tests for several subtopics
31          * true P2P networking using Storm      * true P2P networking using Storm
32    
33  Risks, problems  Risks, problems
34    
# Line 40  Co-operation opportunities Line 47  Co-operation opportunities
47        limitations (bandwidth, screen, memory, UI) of a mobile environment        limitations (bandwidth, screen, memory, UI) of a mobile environment
48        far more feasible.        far more feasible.
49      * User interfaces to relational data. Writing a graphically intensive      * User interfaces to relational data. Writing a graphically intensive
50        OpenGL frontend to a relational database with the ability to create        OpenGL front-end to a relational database with the ability to create
51        ad hoc structures on top.        ad hoc structures on top.
52      * ...      * ...
53    

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