============================================================= Gzz Technologies: an overview ============================================================= :Author: Tuomas J. Lukka :Date: $Date: 2002/10/25 08:20:23 $ :Revision: $Revision: 1.1 $ ============ Introduction ============ ============================================ Understanding the technologies; Interactions ============================================ =========================== User Interface Technologies =========================== Vobs ==== Paper ===== Fillets ======= Fillets are a way of making connections between visible objects easier and faster to perceive. Instead of drawing a line between the objects, creating a third "thing" for the visual system to parse, the objects' outlines are deformed smoothly. This makes it easy to see e.g. if a connection goes under an object or is actually connected to it. For a more in-depth explanation and some usability tests, see [gzz-iv-fillets]. There are currently several different implementations in the Gzz codebase; ask the developers for more information. .. IMPORTANT:: Add an image and animation link here! Buoys ===== Nadir ===== ==================== Backend Technologies ==================== Storm ===== URN-5 ===== ============================================================== Technologies applied in Gzz but originally developed elsewhere ============================================================== ZZ Structure ============ Xanalogical media ================= Fisheye, focus+context ======================