52 |
We motivate general rules about designing reconizable backgrounds through |
We motivate general rules about designing reconizable backgrounds through |
53 |
a rough, qualitative model of visual perception: to be reconizable, |
a rough, qualitative model of visual perception: to be reconizable, |
54 |
the texture should produce a random feature vector on the cortex |
the texture should produce a random feature vector on the cortex |
55 |
{\bf after} visual feature extraction. |
{\em after} visual feature extraction. |
56 |
|
|
57 |
We discuss our freely available hardware-accelerated implementation |
We discuss our freely available hardware-accelerated implementation |
58 |
of unique backgrounds |
of unique backgrounds |
635 |
\fbox{\vbox{\vskip 3in}} |
\fbox{\vbox{\vskip 3in}} |
636 |
\caption{ |
\caption{ |
637 |
\label{fig-regcomb} |
\label{fig-regcomb} |
638 |
How register combiners can be used to generate shapes. (band-like!) |
How register combiners on the NV10 architecture |
639 |
|
can be used to generate shapes. (band-like!) |
640 |
} |
} |
641 |
\end{figure} |
\end{figure} |
642 |
|
|