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\subsection{Focus+Context views} |
\subsection{Focus+Context views} |
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Focus+Context (fisheye) views\cite{fc-fisheye} are one paradigm for viewing large, |
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structured information sets |
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which has gained popularity in the research community\cite{XXX} |
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but less so in production systems. |
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The basic principle in Focus+Context views is that of showing the current area of |
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interest (focus) magnified, and the structurally connected elements with less magnification. |
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XXX f+c refs, write |
XXX f+c refs, write |
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Focus+context\cite{fc-fisheye,fc-taxonomy,fc-hyperbolic} |
Focus+context\cite{fc-fisheye,fc-taxonomy,fc-hyperbolic} |
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Structural focus+context: not 2D map or so; ZUI are a borderline case. |
Structural focus+context: not 2D map or so; ZUI are a borderline case. |
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The method presented in this article is at its most useful in a particular kind of focus+context view: |
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In this article, we |
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Visual information foraging in a focus + context visualization: information scent\cite{pirolli01informationscent} |
Visual information foraging in a focus + context visualization: information scent\cite{pirolli01informationscent} |
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Systems based on identities as opposed to files |
Systems based on identities as opposed to files |
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{\em do} exist: the Xanadu hypermedia model\cite{ted-xanalogical-structure-needed}, |
{\em do} exist: the Xanadu hypermedia model\cite{ted-xanalogical-structure-needed}, |
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the first implementation of which was recently published as Udanax\cite{XXX}, and a later |
the first implementation of which was recently published as Udanax\cite{XXX}, and the later Gzz |
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project based on the same ideas\cite{lukka99cybertext,lukka02ht}. |
project based on the same ideas\cite{lukka99cybertext,lukka02guids}. |
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Also, on a more recent (Xanadu was began in the 1960s), but more established basis, |
Also, on a more recent (Xanadu was began in the 1960s), but more established basis, |
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URNs (Uniform Resource Names)\cite{rfc1737} are moving towards the same goal. |
URNs (Uniform Resource Names)\cite{rfc1737} are moving towards the same goal, |
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and the recently opened informal URN-5 namespace\cite{fallenstein02urn5} being |
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one example of a different direction of identity.. |
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% Different versions |
% Different versions |
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% The recently opened URN namespace\cite{rfc1737} URN-5\cite{gzz-urn-application} |
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% The reason for this state of the matter is that |
% The reason for this state of the matter is that |
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% there is little direct benefit for developing software which |
% there is little direct benefit for developing software which |
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% handles identities better, because the current user interfaces cannot |
% handles identities better, because the current user interfaces cannot |
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\subsection{Texturing} |
\subsection{Texturing} |
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Texture is the translation-invariant statistical microstructure of a macroscopically uniform |
Texture is the translation-invariant statistical microstructure of a surface. |
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surface. |
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In computer graphics, |
In computer graphics, |
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texturing refers to mapping (usually) 2D arrays of values onto computationally |
texturing is used in a somewhat looser sense\cite{catmull74,heckbert86survey}: |
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it refers to mapping 2D arrays of numerical values onto graphics primitives |
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such as polygons or Bezi\'er patches, modifying their rendered appearance |
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in some way (coloring\cite{catmull74}, bump mapping\cite{blinn78bump} etc).. |
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has been used |
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from early on\cite{catmull74} |
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to enhance |
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% Surveys \cite{heckbert86survey} |
% Surveys \cite{heckbert86survey} |
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