/[gzz]/gzz/Documentation/Manuscripts/Paper/paper.tex
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revision 1.180 by tjl, Sun Dec 1 16:47:58 2002 UTC revision 1.181 by tjl, Sun Dec 1 17:42:18 2002 UTC
# Line 494  and NV25, i.e., NV10 + \url{GL\_\hyp NV\ Line 494  and NV25, i.e., NV10 + \url{GL\_\hyp NV\
494  Our implementation needs to support complicated mappings  Our implementation needs to support complicated mappings
495  between paper and screen coordinates, such as fisheye distortion.  between paper and screen coordinates, such as fisheye distortion.
496  To make this simple, all processing to obtain shapes on the paper  To make this simple, all processing to obtain shapes on the paper
497  must be done after the texture accesses, i.e. we cannot use  must be done on the fragment level after the texture accesses, i.e., we cannot use
498  procedural geometry.  procedural geometry.
499    
500  % One important goal for the implementation is that it should be easily  % One important goal for the implementation is that it should be easily
# Line 517  The main components, corresponding to th Line 517  The main components, corresponding to th
517  are shown in Fig.~\ref{figpipeline}.  are shown in Fig.~\ref{figpipeline}.
518    
519  \begin{figure}  \begin{figure}
520  \includegraphics{pipeline}  \includegraphics[width=\linewidth]{pipe.1}
521  \caption{\label{figpipeline}The components of our hardware-accelerated implementation.}  \caption{\label{figpipeline}The components of our hardware-accelerated implementation.}
522  \end{figure}  \end{figure}
523    

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