/[gzz]/gzz/Documentation/Manuscripts/Paper/paper.tex
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revision 1.175 by tjl, Sun Dec 1 12:13:02 2002 UTC revision 1.176 by tjl, Sun Dec 1 12:14:23 2002 UTC
# Line 479  in the texture ``channel''. Line 479  in the texture ``channel''.
479  \section{Hardware-accelerated implementation}  \section{Hardware-accelerated implementation}
480    
481  In this section, we discuss our hardware-accelerated implementation  In this section, we discuss our hardware-accelerated implementation
482  of unique backgrounds .  of unique backgrounds.
483  Our main platforms are NV10, i.e. OpenGL 1.3 +  Our main platforms are NV10, i.e., OpenGL 1.3 +
484  \url{GL\_\hyp NV\_\hyp register\_\hyp combiners},  \url{GL\_\hyp NV\_\hyp register\_\hyp combiners},
485  and NV25, i.e. NV10 + \url{GL\_\hyp NV\_\hyp texture\_\hyp shader2}.  and NV25, i.e., NV10 + \url{GL\_\hyp NV\_\hyp texture\_\hyp shader2}.
486    
487  One important goal for the implementation is that it should be easily  One important goal for the implementation is that it should be easily
488  applicable in a variety of situations.  applicable in a variety of situations.

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