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\section{Hardware-accelerated implementation} |
\section{Hardware-accelerated implementation} |
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In this section, we discuss our hardware-accelerated implementation |
In this section, we discuss our hardware-accelerated implementation |
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of unique backgrounds . |
of unique backgrounds. |
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Our main platforms are NV10, i.e. OpenGL 1.3 + |
Our main platforms are NV10, i.e., OpenGL 1.3 + |
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\url{GL\_\hyp NV\_\hyp register\_\hyp combiners}, |
\url{GL\_\hyp NV\_\hyp register\_\hyp combiners}, |
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and NV25, i.e. NV10 + \url{GL\_\hyp NV\_\hyp texture\_\hyp shader2}. |
and NV25, i.e., NV10 + \url{GL\_\hyp NV\_\hyp texture\_\hyp shader2}. |
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One important goal for the implementation is that it should be easily |
One important goal for the implementation is that it should be easily |
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applicable in a variety of situations. |
applicable in a variety of situations. |