393 |
% XXX: Why wouldn't it always be the same? |
% XXX: Why wouldn't it always be the same? |
394 |
% - seeing different parts of the texture? |
% - seeing different parts of the texture? |
395 |
% - ambiguous perception? |
% - ambiguous perception? |
396 |
\item There should be as many potential features in the distribution |
\item There should be as many possible features in the distribution |
397 |
as possible. For example, if there were no yellow textures, |
as possible. For example, if there were no yellow textures, |
398 |
or if there were no curved lines, we would be wasting |
or if there were no curved lines, we would be wasting |
399 |
recognition potential by leaving some elements |
recognition potential by leaving some elements |
425 |
Indeed, entropy is maximized when the features are distributed |
Indeed, entropy is maximized when the features are distributed |
426 |
independently from each other: |
independently from each other: |
427 |
features orthogonal to human perception |
features orthogonal to human perception |
428 |
(e.g.~color, direction of fastest luminance change) |
(e.g.,~color, direction of fastest luminance change) |
429 |
should be independently random, and features not orthogonal |
should be independently random, and features not orthogonal |
430 |
(e.g. colors of neighbouring pixels) |
(e.g. colors of neighbouring pixels) |
431 |
should be correlated so as to maximize the entropy of the set |
should be correlated so as to maximize the entropy |
|
of the connected features |
|
432 |
(e.g. pixels on a small area should correlate enough to |
(e.g. pixels on a small area should correlate enough to |
433 |
facilitate perception of contours). |
facilitate perception of contours). |
434 |
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