164 |
using |
using |
165 |
other textures as a starting point |
other textures as a starting point |
166 |
(see e.g. Heeger\cite{heeger95pyramid}), |
(see e.g. Heeger\cite{heeger95pyramid}), |
167 |
or perceptually, for visualizing 3D surface structure\cite{schweitzer83texturing} and scalar |
and perceptually, for visualizing surface orientation\cite{schweitzer83texturing} and scalar |
168 |
or vector fields\cite{ware95texture}. |
or vector fields\cite{ware95texture}. |
169 |
|
|
170 |
In this article, we apply texture shading to synthesize a large number |
In this article, we apply texture shading to synthesize a large number |