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The {\em texture} of a surface, taken literally, is its translation-invariant statistical microstructure. |
The {\em texture} of a surface, taken literally, is its translation-invariant statistical microstructure. |
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In computer graphics, |
In computer graphics, |
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the word {\em texturing} is used in a somewhat looser sense\cite{catmull74,heckbert86survey,haeberli93texture}: |
the word {\em texturing} is used in |
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a somewhat looser sense\cite{catmull74,haeberli93texture,heckbert86survey}: |
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it refers to mapping 2D arrays of numerical values onto graphics primitives |
it refers to mapping 2D arrays of numerical values onto graphics primitives |
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such as polygons or Bezi\'er patches, modifying their rendered appearance |
such as polygons or Bezi\'er patches, modifying their rendered appearance |
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in some way (coloring\cite{catmull74}, bump mapping\cite{blinn78bump} etc.). |
in some way (coloring\cite{catmull74}, bump mapping\cite{blinn78bump}, etc.). |
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Due to the price of texturing-capable hardware, most uses |
Due to the price of texturing-capable hardware, most uses |
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of texturing until the mid-1990s were in scientific |
of texturing until the mid-1990s were in scientific |
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visualization and the computer graphics industry. |
visualization and the computer graphics industry. |
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During the last decade, computer games helped to drive |
During the last decade, however, computer games helped to drive |
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the price of suitable 3D accelerators down, making them |
the price of suitable 3D hardware down, making them |
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standard in modern desktop computers. However, texturing |
standard in modern desktop computers. However, texturing |
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has still found relatively little use outside the these |
has still found relatively little use outside these |
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three fields. |
three fields. |
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The latest feature to move from software %to speciality hardware |
The latest feature to move from software %to speciality hardware |