93 |
data identity as a navigation aid in focus+context views. |
data identity as a navigation aid in focus+context views. |
94 |
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95 |
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|
96 |
|
It is easy to become disoriented and lost in an environment where different locations |
97 |
|
are very similar |
98 |
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(example: adventure game ``you are in a maze of twisty little passages, all alike'' XXX |
99 |
|
which game?!) |
100 |
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|
101 |
|
... [PDF application] ... % XXX |
102 |
|
When the view is focused on one part of a document, |
103 |
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context is provided by the fragments of documents, which the |
104 |
|
part in focus is connected to. |
105 |
|
It is hard to maintain orientation because |
106 |
|
all PDF files look visually similar. |
107 |
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|
108 |
|
It is easier to navigate if different textures are used |
109 |
|
as the backgrounds of different documents. |
110 |
|
Unique backgrounds provide instant cues on the |
111 |
|
identity of the focused and connected documents and |
112 |
|
a more prominent target for tracking movement between views. |
113 |
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|
114 |
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|
115 |
\section{Related work} |
\section{Related work} |
116 |
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|
117 |
\subsection{Texturing} |
\subsection{Texturing} |
267 |
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|
268 |
\section{Unique Backgrounds} |
\section{Unique Backgrounds} |
269 |
|
|
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It is easy to become disoriented and lost in an environment where different locations |
|
|
are very similar |
|
|
(example: adventure game ``you are in a maze of twisty little passages, all alike'' XXX |
|
|
which game?!) |
|
|
|
|
|
... [PDF application] ... % XXX |
|
|
When the view is focused on one part of a document, |
|
|
context is provided by the fragments of documents, which the |
|
|
part in focus is connected to. |
|
|
It is hard to maintain orientation because |
|
|
all PDF files look visually similar. |
|
|
|
|
|
It is easier to navigate if different textures are used |
|
|
as the backgrounds of different documents. |
|
|
Unique backgrounds provide instant cues on the |
|
|
identity of the focused and connected documents and |
|
|
a more prominent target for tracking movement between views. |
|
|
|
|
270 |
% XXX |
% XXX |
271 |
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|
272 |
The identity is used as a seed for randomly choosing |
The identity is used as a seed for randomly choosing |