161 |
The latest feature to move from software to speciality hardware |
The latest feature to move from software to speciality hardware |
162 |
to commodity hardware |
to commodity hardware |
163 |
is procedural texturing\cite{cook84shadetrees,perlin-noise-intro} |
is procedural texturing\cite{cook84shadetrees,perlin-noise-intro} |
164 |
(often called texture shading)\cite{olano98pixelflow,mccool99textureshaders}. |
(often called texture |
165 |
|
shading)\cite{fuchs89pixelplanes,lastra95shading,% |
166 |
|
olano98pixelflow,mccool99textureshaders}. |
167 |
|
|
168 |
% |
% |
169 |
% Used for |
% Used for |