314 |
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315 |
% Fourier viewpoint |
% Fourier viewpoint |
316 |
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317 |
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One thing that we hope to achieve is that instead of having to perceive |
318 |
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two objects, the ``hole'' of the viewport and the the canvas behind, |
319 |
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the user would have to perceive only the torn piece, as in Fig.~\ref{figparadigm}. |
320 |
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However, whether this can is achieved remains the subject of further study. |
321 |
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Additionally, the motion of the uneven edge can be used to give the |
Additionally, the motion of the uneven edge can be used to give the |
323 |
user a cue about the motion of the viewport, and |
user a cue about the motion of the viewport, and |
324 |
the style of the ripples can give a cue about the scale of the view. |
the style and size of the ripples can give a cue about the scale of the view. |
325 |
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326 |
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327 |
% The important difference is that |
% The important difference is that |
346 |
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347 |
% Focus+context |
% Focus+context |
348 |
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349 |
From a purely physical viewpoint the tearout is not really |
Now, from a purely physical viewpoint the tearout is not really |
350 |
a good metaphor\cite{kuhn91formalization}: |
a good metaphor\cite{kuhn91formalization}: |
351 |
a real torn piece of paper cannot change the place from where it is torn, with the edges rippling etc. |
a real torn piece of paper cannot change the place from where it is torn, with the edges rippling etc. |
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However, the idea of break lines in technical drawings is well |
However, the idea of break lines in technical drawings is well |