/[gzz]/gzz/Documentation/FAQ
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revision 1.11 by tjl, Mon Jan 27 11:35:43 2003 UTC revision 1.12 by tjl, Mon Jan 27 16:17:11 2003 UTC
# Line 263  tested and, as usual, we guarantee *noth Line 263  tested and, as usual, we guarantee *noth
263    
264  Currently, the best option is GeForce4 Ti.  Currently, the best option is GeForce4 Ti.
265    
 ATI:  
     - R300: Radeon 9500, 9500PRO, 9700, 9700PRO: GOOD FEATURES, SHAKY DRIVERS.  
   
           ATI turned the tables in fall 2002 by releasing a texture  
           shading linux driver.  
   
           These boards excellent with the fragment program  
           support. Gzz still has some problems but these will  
           likely be resolved soon since active work is being done  
           in the area.  
   
           Also, the drivers still somewhat unstable but we're  
           working around the bugs as hard as we can.. See  
           the variable GL.workaroundStupidBuggyAtiDrivers  
           for a list of bugs.  
   
           There are some bugs we can't work around which will cause  
           significant performance degradation in important applications  
           (e.g. xupdf)  
   
     - R100, R200: Radeon 7500, 8500, 9000, 9100: AVOID  
   
           ATI did not have proper Linux drivers with texture  
           shading support out during the reign of these cards. Therefore,  
           we did not buy any and have not developed support for the  
           ATI_fragment_shader extension, and you will get very suboptimal  
           results with these; just base OpenGL support.  
   
           If you are into programming and own one of these cards,  
           it should not be too difficult to rectify the situation;  
           contact us for help.  
   
     - R350, RV350, R400: UNKNOWN, LIKELY GOOD  
   
266  NVIDIA:  NVIDIA:
267      - NV20: GeForce4 Ti, GeForce3, GeForce3 Ti, GeForce4 Go 4200: RECOMMENDED      - NV20: GeForce4 Ti, GeForce3, GeForce3 Ti, GeForce4 Go 4200: RECOMMENDED
268    
# Line 317  NVIDIA: Line 283  NVIDIA:
283            drivers have so far been good, with only few occasional            drivers have so far been good, with only few occasional
284            problems.            problems.
285    
286    
287    ATI:
288        - R300: Radeon 9500, 9500PRO, 9700, 9700PRO: VERY SHAKY DRIVERS. AVOID!
289    
290              ATI turned the tables in fall 2002 by releasing a texture
291              shading linux driver.  These boards excellent with
292              the fragment program support.
293              
294              However, the drivers just do not work well enough for us.
295              Too many important things, like xupdf, just don't run.
296              See the variable GL.workaroundStupidBuggyAtiDrivers
297              for the beginning of a list of bugs.
298    
299              I had to reinstall my trusty old GF4Ti because of this,
300              and I'm not at all happy about it. I really hope they
301              will rectify the situation, as this seems to be good
302              hardware; but until the drivers mature, we cannot justify
303              the effort to work around the driver bugs and crashes.
304              
305    
306        - R100, R200: Radeon 7500, 8500, 9000, 9100: AVOID!
307    
308              ATI did not have proper Linux drivers with texture
309              shading support out during the reign of these cards. Therefore,
310              we did not buy any and have not developed support for the
311              ATI_fragment_shader extension, and you will get very suboptimal
312              results with these; just base OpenGL support.
313    
314              If you are into programming and own one of these cards,
315              it should not be too difficult to rectify the situation;
316              contact us for help.
317    
318        - R350, RV350, R400: UNKNOWN
319    
320  Brand X:  Brand X:
321      - support for OpenGL 1.1 is required, possibly more. 1.4 recommended.      - support for OpenGL 1.1 is required, possibly more. 1.4 recommended.
322        The support for early OpenGL versions doesn't, for obvious reasons, get tested too much.        The support for early OpenGL versions doesn't, for obvious reasons, get tested too much.

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