/[ff3d]/ff3d/solver/triangulation.cpp
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Diff of /ff3d/solver/triangulation.cpp

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revision 1.1 by dobj, Tue Oct 28 18:42:10 2003 UTC revision 1.2 by dobj, Wed Oct 29 10:20:43 2003 UTC
# Line 50  inline double SDet(const Vertex & V1, co Line 50  inline double SDet(const Vertex & V1, co
50  //   if (s1 == 0 || s2 == 0) ffout(4) << "warning s=0\n";  //   if (s1 == 0 || s2 == 0) ffout(4) << "warning s=0\n";
51  //   return (s1 <= 0 && s2 <= 0);  //   return (s1 <= 0 && s2 <= 0);
52    
53      const double eps = 1e-17;      const double eps = 1e-15;
54      if (std::abs(SDet(P1,P2,Q1)) < eps ||      if (std::abs(SDet(P1,P2,Q1)) < eps ||
55          std::abs(SDet(P1,P2,Q2)) < eps ||          std::abs(SDet(P1,P2,Q2)) < eps ||
56          std::abs(SDet(Q1,Q2,P1)) < eps ||          std::abs(SDet(Q1,Q2,P1)) < eps ||

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