37 |
|
|
38 |
__os << m.numberOfCells() << __cr; |
__os << m.numberOfCells() << __cr; |
39 |
|
|
40 |
for (typename MeshType::const_iterator i = m.begin(); |
for (size_t i = 0; i<m.numberOfCells(); ++i) { |
41 |
i != m.end(); ++i) { |
const CellType& c = m.cell(i); |
|
const CellType& c = *i; |
|
42 |
|
|
43 |
for (size_t j=0; j<CellType::NumberOfVertices; ++j) { |
for (size_t j=0; j<CellType::NumberOfVertices; ++j) { |
44 |
__os << m.vertexNumber(c(j))+1 << ' '; |
__os << m.vertexNumber(c(j))+1 << ' '; |
75 |
const SurfaceMeshOfQuadrangles& quadrangleMesh |
const SurfaceMeshOfQuadrangles& quadrangleMesh |
76 |
= M.surfaceMeshOfQuadrangles(i); |
= M.surfaceMeshOfQuadrangles(i); |
77 |
|
|
78 |
for (SurfaceMeshOfQuadrangles::const_iterator j = quadrangleMesh.begin(); |
for (size_t j=0; j<quadrangleMesh.numberOfCells(); ++j) { |
79 |
j != quadrangleMesh.end(); ++j) { |
const Cell& C = quadrangleMesh.cell(j); |
|
const Cell& C = *j; |
|
80 |
|
|
81 |
for (size_t k=0; k<C.numberOfVertices(); ++k) { |
for (size_t k=0; k<C.numberOfVertices(); ++k) { |
82 |
__os << M.vertexNumber(C(k))+1 << ' '; |
__os << M.vertexNumber(C(k))+1 << ' '; |