78 |
const SurfaceMeshOfQuadrangles& sq = M.surfaceMeshOfQuadrangles(i); |
const SurfaceMeshOfQuadrangles& sq = M.surfaceMeshOfQuadrangles(i); |
79 |
faces[i] = new SurfaceMeshOfTriangles(2 * sq.numberOfCells()); |
faces[i] = new SurfaceMeshOfTriangles(2 * sq.numberOfCells()); |
80 |
size_t quadrangleNumber = 0; |
size_t quadrangleNumber = 0; |
81 |
for (SurfaceMeshOfQuadrangles::const_iterator j=sq.begin(); |
for (SurfaceMeshOfQuadrangles::const_iterator j=(sq); |
82 |
j != sq.end(); ++j) { |
not(j.end()); ++j) { |
83 |
|
|
84 |
const Quadrangle& Q = *j; |
const Quadrangle& Q = *j; |
85 |
Triangle T1(Q(0), Q(1), Q(2), Q.reference()); |
Triangle T1(Q(0), Q(1), Q(2), Q.reference()); |