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revision 1.62 by tjl, Tue May 6 13:25:50 2003 UTC revision 1.63 by tjl, Wed May 7 14:39:43 2003 UTC
# Line 34  Architectural Line 34  Architectural
34    do post-effects -- need to expose rectangle - mosaic.    do post-effects -- need to expose rectangle - mosaic.
35      - what about laziness?      - what about laziness?
36    
37  - Screen-space dicing paperquad polishing  - homogeneous coordinates throughout transformation hierarchy!
38      - homogeneous coordinates throughout transformation hierarchy!      - needed for improving texture coordinate interpolation quality
39          - needed for improving texture coordinate quality        in nonlinear views
40          - Transform::isWGood()?      - Transform::isWGood()?
41    
42    - GL vs non-GL split of coordsys; do the systems under the fisheye
43      using matrices
44    
45  Implementation  Implementation
46  """"""""""""""  """"""""""""""
# Line 50  Features Line 53  Features
53    
54  - canvas view 2d: show *where* (what dir.) there is more text / stuff  - canvas view 2d: show *where* (what dir.) there is more text / stuff
55      - [mudyc] what's this?      - [mudyc] what's this?
56            - some visual indicator of where the rest of the stuff is on a canvas, i.e. if
57              far right from anything I should see it. Something like a "radar"
58    
59  - libpaper: optimized paper generation in pbuffer!  - libpaper: optimized paper generation in pbuffer!
60    
# Line 133  Scheduled Line 138  Scheduled
138  2003-05-10:  2003-05-10:
139      - "DEADLINE": YLEM journal fillets      - "DEADLINE": YLEM journal fillets
140    
141    2003-05-08:
142        - document dicing code, clean up the messy parts not
143          needed any more.
144    
145  2003-05-07:  2003-05-07:
146      - [mudyc] how we can see from mouse click what      - [mudyc] how we can see from mouse click what
147        node(notes on pp canvases) was clicked if any?        node(notes on pp canvases) was clicked if any?
148          - put some example code to AbstractMainNode2D.doMouse          - put some example code to AbstractMainNode2D.doMouse
149                - MATCHER HIERARCHY!!!
150    
151      - [benja] buoyoing with two-focus interface      - [benja] buoyoing with two-focus interface
152        (one main buoy manager, one buoy manager        (one main buoy manager, one buoy manager
153        at the bottom of the screen showing pp papers)        at the bottom of the screen showing pp papers)
154    
 2003-05-06:  
155    
156  =============  =============
157  Past:  Past:
158  =============  =============
159    
160    2003-05-07: Jkl
161        - Finish new dicing for paperquads - much better
162            - the important ideas for solving the problem:
163                1. don't try pure recursion. Splitting a triangle
164                   must also split its neighbour. Having the real
165                   structure of the mesh and an edge split operation
166                   there is good
167                2. Don't forget source space. When splitting a triangle,
168                   choosing the longest edge in *source* space produces
169                   balanced meshes - quite often almost *structured* ones,
170                   without any of the bookkeeping hassles. Avoids
171                   lengthened triangles.
172                3. Use discrepancy and probe points liberally. When choosing
173                   whether to split a triangle, the previous point allows
174                   us now to just generate a new point at the center
175                   and see how far it is from linear. The distance is then
176                   the splitting criterion.
177                  
178    
179  2003-05-06: [ tired + depressed; none of AGPU proposals taken ]  2003-05-06: [ tired + depressed; none of AGPU proposals taken ]
180        - nothing. Rested
181        - second place in monthly Blitz Go tournament of Helsinki Go Club
182            - feeling somewhat better
183    
184  2003-05-05:  2003-05-05: (LOTS)
185      - new lego invoice to Virva      - new lego invoice to Virva
186    
187      - DEADLINE: IV'03 camera-ready copy!      - DEADLINE: IV'03 camera-ready copy!
188            - formatting problems            - formatting problems
189    
190      - DEADLINE: IV'03 controllers      - DEADLINE: IV'03 controllers
191            - finished 01:45
192    
193    
194  2003-05-04:  2003-05-04:

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