267 |
allow more context to be shown but also induce |
allow more context to be shown but also induce |
268 |
usability issues that need to be solved. |
usability issues that need to be solved. |
269 |
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270 |
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Dynamical context |
271 |
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~~~~~~~~~~~~~~~~~ |
272 |
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273 |
One of the most important tasks in maintaining user orientation |
One of the most important tasks in maintaining user orientation |
274 |
is good layout and non-disruptive, fluid animation between views. |
is good layout and non-disruptive, fluid animation between views. |
275 |
We are researching multiple methods for dynamically visualizing |
We are researching multiple methods for dynamically visualizing |
278 |
We use buoys as link targets floating around the focus. |
We use buoys as link targets floating around the focus. |
279 |
What we call *buoy* is a commonly used tool in technical diagrams: |
What we call *buoy* is a commonly used tool in technical diagrams: |
280 |
placing a label at the edge of the image and connecting the label |
placing a label at the edge of the image and connecting the label |
281 |
to the relevant location (anchor) by a line (see Fig. [ref-fignasa]_).. |
to the relevant location (anchor) by a line (see Fig. [ref-fignasa]_). |
282 |
We research the geometry and layout of the buoy placement |
We research the geometry and layout of the buoy placement |
283 |
for coherent views and animation. |
for coherent views and animation. |
284 |
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|
303 |
freehand lines are drawn to indicate that |
freehand lines are drawn to indicate that |
304 |
the depicted object extends beyond the section shown. |
the depicted object extends beyond the section shown. |
305 |
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306 |
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307 |
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Rendering text |
308 |
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~~~~~~~~~~~~~~ |
309 |
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|
310 |
Rendering text using the 3D hardware is problematic because |
Rendering text using the 3D hardware is problematic because |
311 |
the texturing algorithms are mainly designed for photorealistic |
the texturing algorithms are mainly designed for photorealistic |
312 |
rendering. The triliniear filtering and mip-mapping |
rendering. The triliniear filtering and mip-mapping |
313 |
cause artifacts and reduce readability in rendered text. |
cause artifacts and reduce readability of the rendered text. |
314 |
We plan to develop a better filtering method for |
We plan to develop a better filtering method for |
315 |
rendering text. |
rendering text. |
316 |
As one theoretical approach for modeling the readability |
As one theoretical approach for modeling the readability |
318 |
In this approach, we can apply the earlier experience |
In this approach, we can apply the earlier experience |
319 |
on the MCMC and other sampling and modeling methods. |
on the MCMC and other sampling and modeling methods. |
320 |
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|
321 |
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Theoretical aspects of controllers |
322 |
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
323 |
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|
324 |
Custom controllers can offer new ways to navigate and control the information |
Custom controllers can offer new ways to navigate and control the information |
325 |
flow on the screen. |
flow on the screen. |
326 |
They are many usability aspects in the configuration of the degrees of freedom |
They are many usability aspects in the configuration of the degrees of freedom |
327 |
provided by the controller that can be theoretically modeled and experimentally |
provided by the controller that can be theoretically modeled and experimentally |
328 |
tested. |
tested. |
329 |
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|
330 |
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Unique background textures |
331 |
|
~~~~~~~~~~~~~~~~~~~~~~~~~~ |
332 |
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|
333 |
The hardware algorithm for rendering the unique background textures |
The hardware algorithm for rendering the unique background textures |
334 |
currently uses ad hoc distributions in |
currently uses ad hoc distributions in the sampling of the texture |
335 |
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features. Although the distributions (e.g., for choosing the texture |
336 |
|
colors) are qualitatively based on |
337 |
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general principles for making the texture distinguishable and |
338 |
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recognizable, their exact values are not rigorously justified. |
339 |
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We plan to obtain justification for different aspect of the algorithm |
340 |
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experimentally and to further evaulate the recognizability. |
341 |
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|
342 |
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|
343 |
Hypotheses and research methods |
Hypotheses and research methods |
344 |
------------------------------- |
------------------------------- |
345 |
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