235 |
is good layout and non-disruptive, fluid animation between views. |
is good layout and non-disruptive, fluid animation between views. |
236 |
- irregu, nadir, buoys, etc. |
- irregu, nadir, buoys, etc. |
237 |
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238 |
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239 |
Rendering text using the 3D hardware is problematic because |
Rendering text using the 3D hardware is problematic because |
240 |
the texturing algorithms are mainly designed for photorealistic |
the texturing algorithms are mainly designed for photorealistic |
241 |
rendering. The triliniear filtering and mip-mapping |
rendering. The triliniear filtering and mip-mapping |
296 |
Hypotheses and research methods |
Hypotheses and research methods |
297 |
------------------------------- |
------------------------------- |
298 |
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|
299 |
Reproducibility - the philosophy underlying everything we do. |
.. Reproducibility - the philosophy underlying everything we do. |
300 |
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301 |
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.. LEGO philosophy |
302 |
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|
303 |
LEGO philosophy: not single complicated things that do lots of things |
The most important principle in our research is that the system |
304 |
|
should not consist of single complicated things that do lots of things |
305 |
in fixed ways but multiple, really simple things that can be used with |
in fixed ways but multiple, really simple things that can be used with |
306 |
imagination. |
imagination. |
307 |
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Our hypothesis is that a small set of fundamental primitives |
308 |
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and principles can be used to build arbitrarily complex |
309 |
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hyperstructures and interfaces. |
310 |
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|
311 |
User interfaces |
User interfaces |
312 |
''''''''''''''' |
''''''''''''''' |