233 |
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234 |
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235 |
One of the most important tasks in mainting user orientation |
One of the most important tasks in mainting user orientation |
236 |
is non-disruptive, fluid animation between views. |
is good layout and non-disruptive, fluid animation between views. |
237 |
- irregu |
- irregu, nadir, buoys, etc. |
238 |
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239 |
Rendering text using the 3D hardware is problematic because |
Rendering text using the 3D hardware is problematic because |
240 |
the texturing algorithms are mainly designed for photorealistic |
the texturing algorithms are mainly designed for photorealistic |
253 |
provided by the controller that can be theoretically modeled and experimentally |
provided by the controller that can be theoretically modeled and experimentally |
254 |
tested. |
tested. |
255 |
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256 |
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257 |
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The hardware algorithm for rendering the unique background textures |
258 |
|
currently uses ad hoc distributions in |
259 |
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260 |
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261 |
Usability testing |
Usability testing |
262 |
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263 |
- fillets more general testing |
- fillets more general testing |