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import org.fenfire.spanimages.*; |
import org.fenfire.spanimages.*; |
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import org.nongnu.libvob.*; |
import org.nongnu.libvob.*; |
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import org.nongnu.libvob.gl.*; |
import org.nongnu.libvob.gl.*; |
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import org.nongnu.libvob.gl.virtualtexture.*; |
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import org.nongnu.libvob.memory.*; |
import org.nongnu.libvob.memory.*; |
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import org.nongnu.libvob.util.ThreadBackground; |
import org.nongnu.libvob.util.ThreadBackground; |
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import java.util.*; |
import java.util.*; |
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private static void p(String s) { |
private static void p(String s) { |
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System.out.println("PoolManager: "+s); } |
System.out.println("PoolManager: "+s); } |
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public int POOLSIZE = 64 * 1024 * 1024; |
// public int POOLSIZE = 64 * 1024 * 1024; |
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public float DICELENGTH = 1; |
public float DICELENGTH = 1; |
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public float DICELENGTH2 = 1; |
public float DICELENGTH2 = 1; |
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Set activeSet = Collections.synchronizedSet(new HashSet()); |
Set activeSet = Collections.synchronizedSet(new HashSet()); |
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class MySIV extends AbstractVob implements SpanImageVob { |
class MySIV extends AbstractVob implements SpanImageVob { |
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float w, h; |
float w, h; |
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float sx0, sx1; |
float sx0, sx1; |
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} |
} |
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} |
} |
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IndirectMipzipManager indirectMipzipManager; |
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int[] allocations = new int[] { |
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/* |
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2, 2, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0 |
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*/ |
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2, 8, 15, 20, 40, 80, |
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200, 0, 0, 0, 0, 0 |
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}; |
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VirtualTexture[][] slotContents; |
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public PoolManager() { |
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indirectMipzipManager = new NonDeletingIndirectMipzipManager(); |
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indirectMipzipManager.init("COMPRESSED_RGB_S3TC_DXT1_EXT", |
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2048, 2048); |
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indirectMipzipManager.setDefaultTexParameters(new String[] { |
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"TEXTURE_MIN_FILTER", "LINEAR_MIPMAP_LINEAR", |
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"TEXTURE_MAG_FILTER", "LINEAR", |
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"TEXTURE_MAX_ANISOTROPY_EXT", "10" |
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}); |
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indirectMipzipManager.setAllocations(allocations); |
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slotContents = new VirtualTexture[allocations.length][]; |
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for(int i=0; i<allocations.length; i++) |
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slotContents[i] = new VirtualTexture[allocations[i]]; |
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} |
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/** Make a SpanImageVob whose SingleImage's texture allocation will |
/** Make a SpanImageVob whose SingleImage's texture allocation will |
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* be tracked by this object. |
* be tracked by this object. |
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* @param i The image |
* @param i The image |
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SingleImage[] actives = (SingleImage[])activeSet.toArray(templ); |
SingleImage[] actives = (SingleImage[])activeSet.toArray(templ); |
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if(dbg) p("UpdateAllocs start "+actives.length); |
if(dbg) p("UpdateAllocs start "+actives.length); |
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Arrays.sort(actives, sortPriority); |
Arrays.sort(actives, sortPriority); |
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int level=0; int ind = 0; |
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for(int i=0; level < slotContents.length && |
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i<actives.length; i++) { |
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// if(dbg) p("Level 1 "+i+" "+level); |
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slotContents[level][ind] = actives[i].virtualTexture; |
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ind++; |
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while(level < slotContents.length && |
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ind >= slotContents[level].length) { |
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// if(dbg) p("LevelIn1 "+level); |
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ind = 0; |
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level++; |
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} |
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} |
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while(level < slotContents.length) { |
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slotContents[level][ind] = null; |
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ind++; |
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while(level < slotContents.length && |
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ind >= slotContents[level].length) { |
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ind = 0; |
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level++; |
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} |
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} |
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if(dbg) p("UpdateAllocs finish "); |
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indirectMipzipManager.setSlotContents(slotContents); |
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/* |
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int left = POOLSIZE; |
int left = POOLSIZE; |
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long time = System.currentTimeMillis(); |
long time = System.currentTimeMillis(); |
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for(int i=0; i<actives.length; i++) { |
for(int i=0; i<actives.length; i++) { |
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activeSet.remove(actives[i]); |
activeSet.remove(actives[i]); |
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} |
} |
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if(dbg) p("Memory left: "+left); |
if(dbg) p("Memory left: "+left); |
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*/ |
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} |
} |
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} |
} |