206 |
void GrabActor(Actor *a); |
void GrabActor(Actor *a); |
207 |
void ReleaseActor(Actor *a); |
void ReleaseActor(Actor *a); |
208 |
|
|
209 |
|
/* Find all actors at most RANGE units away from CENTER. Returns |
210 |
|
false if none were found. */ |
211 |
|
bool GetActorsInRange (px::V2 center, double range, |
212 |
|
vector<Actor*> actors); |
213 |
|
|
214 |
//---------------------------------------- |
//---------------------------------------- |
215 |
// Stones |
// Stones |
216 |
//---------------------------------------- |
//---------------------------------------- |