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//====================================================================== |
/* |
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// Copyright (C) 2002 Daniel Heck |
* Copyright (C) 2002,2003 Daniel Heck |
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// |
* |
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// This program is free software; you can redistribute it and/or |
* This program is free software; you can redistribute it and/or |
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// modify it under the terms of the GNU General Public License |
* modify it under the terms of the GNU General Public License |
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// as published by the Free Software Foundation; either version 2 |
* as published by the Free Software Foundation; either version 2 |
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// of the License, or (at your option) any later version. |
* of the License, or (at your option) any later version. |
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// |
* |
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// This program is distributed in the hope that it will be useful, |
* This program is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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// GNU General Public License for more details. |
* GNU General Public License for more details. |
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// |
* |
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// You should have received a copy of the GNU General Public License along |
* You should have received a copy of the GNU General Public License along |
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// with this program; if not, write to the Free Software Foundation, Inc., |
* with this program; if not, write to the Free Software Foundation, Inc., |
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// 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. |
* 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. |
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//====================================================================== |
* |
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* $Id$ |
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*/ |
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#ifndef WORLD_HH_INCLUDED |
#ifndef WORLD_HH_INCLUDED |
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#define WORLD_HH_INCLUDED |
#define WORLD_HH_INCLUDED |
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void RemoveForceField(ForceField *ff); |
void RemoveForceField(ForceField *ff); |
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void SetMouseForce(V3 f); |
void SetMouseForce(V3 f); |
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//---------------------------------------- |
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// Rubber bands |
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//---------------------------------------- |
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void AddRubberBand (Actor *a, Stone *st, double strength,double length); |
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void AddRubberBand (Actor *a, Actor *a2, double strength,double length); |
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void KillRubberBand (Actor *a, Stone *st); |
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void KillRubberBand (Actor *a, Actor *a2); |
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//---------------------------------------- |
//---------------------------------------- |
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// Actor access |
// Actor access |
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//---------------------------------------- |
//---------------------------------------- |