2034 |
bool active; |
bool active; |
2035 |
void actor_hit(const StoneContact &sc) |
void actor_hit(const StoneContact &sc) |
2036 |
{ |
{ |
2037 |
if (!active) { |
SendMessage(sc.actor, "shatter"); |
2038 |
SendMessage(sc.actor, "shatter"); |
if (!active) { |
2039 |
active=true; |
active=true; |
2040 |
set_anim("st-death-anim"); |
set_anim("st-death-anim"); |
2041 |
} |
} |
2068 |
|
|
2069 |
void actor_hit(const StoneContact &sc) |
void actor_hit(const StoneContact &sc) |
2070 |
{ |
{ |
2071 |
|
SendMessage(sc.actor, "shatter"); |
2072 |
if (!active) { |
if (!active) { |
|
SendMessage(sc.actor, "shatter"); |
|
2073 |
active=true; |
active=true; |
2074 |
set_anim("st-death-anim"); |
set_anim("st-death-anim"); |
2075 |
} |
} |