/* * Copyright (C) 2002,2003 Daniel Heck * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. * * $Id: stones_internal.hh,v 1.1 2003/05/18 15:17:13 reallysoft Exp $ */ #ifndef STONES_INTERNAL_HH_INCLUDED #define STONES_INTERNAL_HH_INCLUDED namespace stones { player::Inventory *get_inventory(const world::Actor *a); bool wielded_item_is(world::Actor *a, const std::string &kind); void Init_simple(); void Init_complex(); } #endif