76 |
|
|
77 |
|
|
78 |
PlayerInfo::PlayerInfo () |
PlayerInfo::PlayerInfo () |
79 |
: out_of_lives(false), |
: out_of_lives(false), |
80 |
dead_dtime(0) |
dead_dtime(0) |
81 |
{} |
{} |
82 |
|
|
262 |
} |
} |
263 |
|
|
264 |
void player::InitMoveCounter() { leveldat.move_counter = 0; } |
void player::InitMoveCounter() { leveldat.move_counter = 0; } |
265 |
int player::IncMoveCounter(int increment) { |
int player::IncMoveCounter(int increment) { |
266 |
leveldat.move_counter += increment; return leveldat.move_counter; |
leveldat.move_counter += increment; return leveldat.move_counter; |
267 |
} |
} |
268 |
int player::GetMoveCounter() { return leveldat.move_counter; } |
int player::GetMoveCounter() { return leveldat.move_counter; } |
269 |
|
|
332 |
{ |
{ |
333 |
for (unsigned i=0; i<players.size(); ++i) { |
for (unsigned i=0; i<players.size(); ++i) { |
334 |
vector<Actor *> &al = players[icurrent_player].actors; |
vector<Actor *> &al = players[icurrent_player].actors; |
335 |
for (unsigned i=0; i<al.size(); ++i) { |
for (unsigned j=0; j<al.size(); ++j) { |
336 |
SendMessage(al[i], "shatter"); |
SendMessage(al[j], "shatter"); |
337 |
} |
} |
338 |
} |
} |
339 |
} |
} |